summaryrefslogtreecommitdiff
path: root/src/keyboardconfig.h
blob: 5ebbe075e22f7678b97ae735e6639d36b45bb5ae (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
/*
 *  Custom keyboard shortcuts configuration
 *  Copyright (C) 2007  Joshua Langley <joshlangley@optusnet.com.au>
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2012  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef KEYBOARDCONFIG_H
#define KEYBOARDCONFIG_H

#include <SDL_types.h>
#include <SDL_keyboard.h>

#include "inputevent.h"

#include <map>
#include <string>
#include <vector>

union SDL_Event;

typedef std::vector<int> KeysVector;
typedef KeysVector::iterator KeysVectorIter;
typedef KeysVector::const_iterator KeysVectorCIter;

typedef std::map<int, KeysVector> KeyToActionMap;
typedef KeyToActionMap::iterator KeyToActionMapIter;

enum KeyTypes
{
    INPUT_UNKNOWN = 0,
    INPUT_KEYBOARD = 1,
    INPUT_MOUSE = 2,
    INPUT_JOYSTICK = 3
};

struct KeyItem
{
    KeyItem() : type(-1), value(-1)
    { }

    KeyItem(int type0, int value0) : type(type0), value(value0)
    { }

    int type;

    int value;
};

#define KeyFunctionSize 3

/**
 * Each key represents a key function. Such as 'Move up', 'Attack' etc.
 */
struct KeyFunction
{
    KeyItem values[KeyFunctionSize];
};

class Setup_Keyboard;

class KeyboardConfig
{
    public:
        /**
         * Initializes the keyboard config explicitly.
         */
        void init();

        /**
         * Retrieve the key values from config file.
         */
        void retrieve();

        /**
         * Store the key values to config file.
         */
        void store();

        /**
         * Make the keys their default values.
         */
        void makeDefault();

        /**
         * Determines if any key assignments are the same as each other.
         */
        bool hasConflicts(int &key1, int &key2);

        /**
         * Calls a function back so the key re-assignment(s) can be seen.
         */
        void callbackNewKey();

        /**
         * Obtain the value stored in memory.
         */
        int getKeyValue(int index) const;

        /**
         * Get the index of the new key to be assigned.
         */
        int getNewKeyIndex() const
        { return mNewKeyIndex; }

        /**
         * Get the enable flag, which will stop the user from doing actions.
         */
        bool isEnabled() const
        { return mEnabled; }

        /**
         * Get the key function index by providing the keys value.
         */
        int getKeyIndex(const SDL_Event &event, int grp = 1) const;

        /**
         * Set the enable flag, which will stop the user from doing actions.
         */
        void setEnabled(bool flag)
        { mEnabled = flag; }

        /**
         * Set the index of the new key to be assigned.
         */
        void setNewKeyIndex(int value)
        { mNewKeyIndex = value; }

        /**
         * Set the value of the new key.
         */
        void setNewKey(const SDL_Event &event);

        /**
         * Set a reference to the key setup window.
         */
        void setSetupKeyboard(Setup_Keyboard *setupKey)
        { mSetupKey = setupKey; }

        /**
         * Checks if the key is active, by providing the key function index.
         */
        bool isActionActive(int index) const;

        /**
         * Takes a snapshot of all the active keys.
         */
        void refreshActiveKeys();

        std::string getKeyValueString(int index) const;

        std::string getKeyShortString(const std::string &key) const;

        std::string getKeyStringLong(int index) const;

        SDLKey getKeyFromEvent(const SDL_Event &event) const;

        int getKeyValueFromEvent(const SDL_Event &event) const;

        void unassignKey();

        void updateKeyActionMap();

        bool triggerAction(const SDL_Event &event);

        /**
         * All the key functions.
         * KEY_NO_VALUE is used in initialization, and should be unchanged.
         * KEY_TOTAL should always be last (used as a conditional in loops).
         * The key assignment view gets arranged according to the order of
         * these values.
         */
        enum KeyAction
        {
            KEY_NO_VALUE = -1,
            KEY_MOVE_UP,
            KEY_MOVE_DOWN,
            KEY_MOVE_LEFT,
            KEY_MOVE_RIGHT,
            KEY_ATTACK,
            KEY_TARGET_ATTACK,
            KEY_MOVE_TO_TARGET,
            KEY_CHANGE_MOVE_TO_TARGET,
            KEY_MOVE_TO_HOME,
            KEY_SET_HOME,
            KEY_MOVE_TO_POINT,
            KEY_TALK,
            KEY_TARGET,
            KEY_UNTARGET,
            KEY_TARGET_CLOSEST,
            KEY_TARGET_NPC,
            KEY_TARGET_PLAYER,
            KEY_PICKUP,
            KEY_CHANGE_PICKUP_TYPE,
            KEY_HIDE_WINDOWS,
            KEY_SIT,
            KEY_SCREENSHOT,
            KEY_TRADE,
            KEY_PATHFIND,
            KEY_OK,
            KEY_QUIT,
            KEY_SHORTCUTS_KEY,
            KEY_SHORTCUT_1,
            KEY_SHORTCUT_2,
            KEY_SHORTCUT_3,
            KEY_SHORTCUT_4,
            KEY_SHORTCUT_5,
            KEY_SHORTCUT_6,
            KEY_SHORTCUT_7,
            KEY_SHORTCUT_8,
            KEY_SHORTCUT_9,
            KEY_SHORTCUT_10,
            KEY_SHORTCUT_11,
            KEY_SHORTCUT_12,
            KEY_SHORTCUT_13,
            KEY_SHORTCUT_14,
            KEY_SHORTCUT_15,
            KEY_SHORTCUT_16,
            KEY_SHORTCUT_17,
            KEY_SHORTCUT_18,
            KEY_SHORTCUT_19,
            KEY_SHORTCUT_20,
            KEY_WINDOW_HELP,
            KEY_WINDOW_STATUS,
            KEY_WINDOW_INVENTORY,
            KEY_WINDOW_EQUIPMENT,
            KEY_WINDOW_SKILL,
            KEY_WINDOW_MINIMAP,
            KEY_WINDOW_CHAT,
            KEY_WINDOW_SHORTCUT,
            KEY_WINDOW_SETUP,
            KEY_WINDOW_DEBUG,
            KEY_WINDOW_SOCIAL,
            KEY_WINDOW_EMOTE_SHORTCUT,
            KEY_WINDOW_OUTFIT,
            KEY_WINDOW_SHOP,
            KEY_WINDOW_DROP,
            KEY_WINDOW_KILLS,
            KEY_WINDOW_SPELLS,
            KEY_WINDOW_BOT_CHECKER,
            KEY_WINDOW_ONLINE,
            KEY_WINDOW_DIDYOUKNOW,
            KEY_PREV_SOCIAL_TAB,
            KEY_NEXT_SOCIAL_TAB,
            KEY_EMOTE,
            KEY_EMOTE_1,
            KEY_EMOTE_2,
            KEY_EMOTE_3,
            KEY_EMOTE_4,
            KEY_EMOTE_5,
            KEY_EMOTE_6,
            KEY_EMOTE_7,
            KEY_EMOTE_8,
            KEY_EMOTE_9,
            KEY_EMOTE_10,
            KEY_EMOTE_11,
            KEY_EMOTE_12,
            KEY_EMOTE_13,
            KEY_EMOTE_14,
            KEY_EMOTE_15,
            KEY_EMOTE_16,
            KEY_EMOTE_17,
            KEY_EMOTE_18,
            KEY_EMOTE_19,
            KEY_EMOTE_20,
            KEY_EMOTE_21,
            KEY_EMOTE_22,
            KEY_EMOTE_23,
            KEY_EMOTE_24,
            KEY_EMOTE_25,
            KEY_EMOTE_26,
            KEY_EMOTE_27,
            KEY_EMOTE_28,
            KEY_EMOTE_29,
            KEY_EMOTE_30,
            KEY_EMOTE_31,
            KEY_EMOTE_32,
            KEY_EMOTE_33,
            KEY_EMOTE_34,
            KEY_EMOTE_35,
            KEY_EMOTE_36,
            KEY_EMOTE_37,
            KEY_EMOTE_38,
            KEY_EMOTE_39,
            KEY_EMOTE_40,
            KEY_EMOTE_41,
            KEY_EMOTE_42,
            KEY_EMOTE_43,
            KEY_EMOTE_44,
            KEY_EMOTE_45,
            KEY_EMOTE_46,
            KEY_EMOTE_47,
            KEY_EMOTE_48,
            KEY_WEAR_OUTFIT,
            KEY_COPY_OUTFIT,
            KEY_COPY_EQUIPED_OUTFIT,
            KEY_TOGGLE_CHAT,
            KEY_SCROLL_CHAT_UP,
            KEY_SCROLL_CHAT_DOWN,
            KEY_PREV_CHAT_TAB,
            KEY_NEXT_CHAT_TAB,
            KEY_CLOSE_CHAT_TAB,
            KEY_CHAT_PREV_HISTORY,
            KEY_CHAT_NEXT_HISTORY,
            KEY_AUTOCOMPLETE_CHAT,
            KEY_DEACTIVATE_CHAT,
            KEY_IGNORE_INPUT_1,
            KEY_IGNORE_INPUT_2,
            KEY_DIRECT_UP,
            KEY_DIRECT_DOWN,
            KEY_DIRECT_LEFT,
            KEY_DIRECT_RIGHT,
            KEY_CRAZY_MOVES,
            KEY_CHANGE_CRAZY_MOVES_TYPE,
            KEY_QUICK_DROP,
            KEY_QUICK_DROPN,
            KEY_SWITCH_QUICK_DROP,
            KEY_MAGIC_INMA1,
            KEY_MAGIC_ITENPLZ,
            KEY_MAGIC_ATTACK,
            KEY_SWITCH_MAGIC_ATTACK,
            KEY_SWITCH_PVP_ATTACK,
            KEY_INVERT_DIRECTION,
            KEY_CHANGE_ATTACK_WEAPON_TYPE,
            KEY_CHANGE_ATTACK_TYPE,
            KEY_CHANGE_FOLLOW_MODE,
            KEY_CHANGE_IMITATION_MODE,
            KEY_DISABLE_GAME_MODIFIERS,
            KEY_CHANGE_AUDIO,
            KEY_AWAY,
            KEY_RIGHT_CLICK,
            KEY_CAMERA,
            KEY_MOD,
            KEY_TOTAL
        };

        enum KeyGroup
        {
            GRP_DEFAULT = 1,           // default game key
            GRP_CHAT = 2,              // chat key
            GRP_EMOTION = 4,           // emotions key
            GRP_OUTFIT = 8,            // outfit key
            GRP_GUI = 16               // gui key
        };

    private:
        int mNewKeyIndex;              /**< Index of new key to be assigned */
        bool mEnabled;                 /**< Flag to respond to key input */

        Setup_Keyboard *mSetupKey;     /**< Reference to setup window */

        KeyFunction mKey[KEY_TOTAL];   /**< Pointer to all the key data */

        Uint8 *mActiveKeys;            /**< Stores a list of all the keys */

        KeyToActionMap mKeyToAction;
};

extern KeyboardConfig keyboard;

#endif