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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDCONFIG_H
#define KEYBOARDCONFIG_H
#include <SDL_types.h>
#include <SDL_keyboard.h>
#include "inputevent.h"
#include "keydata.h"
#include <map>
#include <string>
#include <vector>
union SDL_Event;
class KeyboardConfig
{
public:
KeyboardConfig();
/**
* Initializes the keyboard config explicitly.
*/
void init();
/**
* Get the enable flag, which will stop the user from doing actions.
*/
bool isEnabled() const
{ return mEnabled; }
/**
* Get the key function index by providing the keys value.
*/
int getKeyIndex(const SDL_Event &event, int grp = 1) const;
/**
* Set the enable flag, which will stop the user from doing actions.
*/
void setEnabled(bool flag)
{ mEnabled = flag; }
/**
* Takes a snapshot of all the active keys.
*/
void refreshActiveKeys();
std::string getKeyShortString(const std::string &key) const;
SDLKey getKeyFromEvent(const SDL_Event &event) const;
int getKeyValueFromEvent(const SDL_Event &event) const;
KeysVector *getActionVector(const SDL_Event &event);
KeysVector *getActionVectorByKey(int i);
std::string getKeyName(int key);
bool isActionActive(int index) const;
void update();
void handleActicateKey(const SDL_Event &event);
void handleDeActicateKey(const SDL_Event &event);
int getActionId(const SDL_Event &event);
void handleRepeat(int time);
void resetRepeat(int key);
private:
bool mEnabled; /**< Flag to respond to key input */
uint8_t *mActiveKeys; /**< Stores a list of all the keys */
uint8_t *mActiveKeys2; /**< Stores a list of all the keys */
KeyToActionMap mKeyToAction;
KeyToIdMap mKeyToId;
KeyTimeMap mKeyTimeMap;
};
extern KeyboardConfig keyboard;
#endif
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