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/*
* The ManaPlus Client
* Copyright (C) 2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "itemsoundmanager.h"
#include "item.h"
#include "logger.h"
#include "soundmanager.h"
#include "being/localplayer.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "debug.h"
void ItemSoundManager::playSfx(const Item *const item,
const ItemSoundEvent sound)
{
if (!item)
return;
const ItemInfo &info = ItemDB::get(item->getId());
std::string sfx = info.getSound(sound).sound;
if (sfx.empty())
{
// fallback to player race sound if no item sound.
const int id = -100 - player_node->getSubType();
const ItemInfo &info2 = ItemDB::get(id);
sfx = info2.getSound(sound).sound;
}
soundManager.playGuiSfx(sfx);
}
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