summaryrefslogtreecommitdiff
path: root/src/inputmanager.h
blob: 2469e2e10e9057586309dbbfae2fe2a2dcd41c2a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
 *  The ManaPlus Client
 *  Copyright (C) 2012  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H

#include "inputevent.h"
#include "keydata.h"

#include "gui/sdlinput.h"

#include <string>
#include <map>

#define KeyFunctionSize 3

struct KeyData;

class Setup_Keyboard;

enum KeyTypes
{
    INPUT_UNKNOWN = 0,
    INPUT_KEYBOARD = 1,
    INPUT_MOUSE = 2,
    INPUT_JOYSTICK = 3
};

struct KeyItem
{
    KeyItem() : type(-1), value(-1)
    { }

    KeyItem(int type0, int value0) : type(type0), value(value0)
    { }

    int type;

    int value;
};

struct KeyFunction
{
    KeyItem values[KeyFunctionSize];
};

enum KeyCondition
{
    COND_DEFAULT = 1,          // default condition
    COND_ENABLED = 2,          // keyboard must be enabled
    COND_NOINPUT = 4,          // input items must be unfocused
    COND_NOAWAY = 8,           // player not in away mode
    COND_NOSETUP = 16,         // setup window is hidde
    COND_VALIDSPEED = 32,      // valid speed
    COND_NOMODAL = 64,         // modal windows inactive
    COND_NONPCINPUT = 128,     // npc input field inactive
    COND_EMODS = 256,          // game modifiers enabled
    COND_NOTARGET = 512,       // no target/untarget keys pressed
    COND_SHORTCUT = 2 + 4 + 16 + 512, // flags for shortcut keys
    COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key
    COND_GAME2 = 2 + 8 + 16 + 64
};

class InputManager
{
    public:
        InputManager();

        void init();

        bool handleEvent(const SDL_Event &event);

        int getInputConditionMask();

        bool checkKey(const KeyData *key, int mask);

        void retrieve();

        void store();

        void makeDefault();

        bool hasConflicts(int &key1, int &key2);

        void callbackNewKey();

        KeyFunction &getKey(int index);

        std::string getKeyValueString(int index) const;

        std::string getKeyStringLong(int index) const;

        void addActionKey(int action, int type, int val);

        void setNewKey(const SDL_Event &event, int type);

        void unassignKey();

        bool isActionActive(int index) const;

        /**
         * Set the index of the new key to be assigned.
         */
        void setNewKeyIndex(int value)
        { mNewKeyIndex = value; }

        /**
         * Set a reference to the key setup window.
         */
        void setSetupKeyboard(Setup_Keyboard *setupKey)
        { mSetupKey = setupKey; }

        /**
         * Get the index of the new key to be assigned.
         */
        int getNewKeyIndex() const
        { return mNewKeyIndex; }

        void updateKeyActionMap(KeyToActionMap &actionMap, int type);

        bool invokeKey(const KeyData *key, int keyNum, int mask);

        bool handleAssignKey(const SDL_Event &event, int type);

        bool triggerAction(const KeysVector *ptrs);

    protected:
        Setup_Keyboard *mSetupKey;     /**< Reference to setup window */

        int mNewKeyIndex;              /**< Index of new key to be assigned */

        KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */
};

extern InputManager inputManager;

#endif