1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "input/inputaction.h"
#include "utils/gettext.h"
#include "debug.h"
SetupActionData setupActionDataBasic[] =
{
{
// TRANSLATORS: input action name
N_("Target and attack keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Attack"),
InputAction::ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & attack closest monster"),
InputAction::TARGET_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & attack closest player"),
InputAction::ATTACK_HUMAN,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Target"),
InputAction::MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Change Move to Target type"),
InputAction::CHANGE_MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Home location"),
InputAction::MOVE_TO_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Set home location"),
InputAction::SET_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point"),
InputAction::MOVE_TO_POINT,
"",
},
{
// TRANSLATORS: input action name
N_("Talk"),
InputAction::TALK,
"",
},
{
// TRANSLATORS: input action name
N_("Stop Attack / Modifier key"),
InputAction::STOP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Untarget"),
InputAction::UNTARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Target monster"),
InputAction::TARGET_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target closest monster (without filters)"),
InputAction::TARGET_CLOSEST_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target NPC"),
InputAction::TARGET_NPC,
"",
},
{
// TRANSLATORS: input action name
N_("Target Player"),
InputAction::TARGET_PLAYER,
"",
},
{
// TRANSLATORS: input action name
N_("Target mercenary"),
InputAction::TARGET_MERCENARY,
"",
},
{
// TRANSLATORS: input action name
N_("Target pet"),
InputAction::TARGET_PET,
"",
},
{
// TRANSLATORS: input action name
N_("Catch pet"),
InputAction::CATCH_PET,
"",
},
{
// TRANSLATORS: input action name
N_("Other Keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Pickup"),
InputAction::PICKUP,
"",
},
{
// TRANSLATORS: input action name
N_("Change Pickup Type"),
InputAction::CHANGE_PICKUP_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Sit"),
InputAction::SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Screenshot"),
InputAction::SCREENSHOT,
"",
},
{
// TRANSLATORS: input action name
N_("Enable/Disable Trading"),
InputAction::CHANGE_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Open trade window"),
InputAction::OPEN_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Start trade with target"),
InputAction::TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Follow selected player"),
InputAction::FOLLOW,
"",
},
{
// TRANSLATORS: input action name
N_("Change Map View Mode"),
InputAction::PATHFIND,
"",
},
{
// TRANSLATORS: input action name
N_("Select OK"),
InputAction::OK,
"",
},
{
// TRANSLATORS: input action name
N_("Quit"),
InputAction::QUIT,
"",
},
{
// TRANSLATORS: input action name
N_("Stop or sit"),
InputAction::STOP_SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Return to safe video mode"),
InputAction::SAFE_VIDEO,
"",
},
{
// TRANSLATORS: input action name
N_("Fire your homunculus"),
InputAction::HOMUNCULUS_FIRE,
"",
},
{
// TRANSLATORS: input action name
N_("Buy"),
InputAction::BUY,
"",
},
{
// TRANSLATORS: input action name
N_("Open context menu"),
InputAction::CONTEXT_MENU,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
|