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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input/keyboardconfig.h"
#include "configuration.h"
#include "input/inputmanager.h"
#include "utils/gettext.h"
#include <SDL_events.h>
#include "debug.h"
extern volatile int tick_time;
KeyboardConfig::KeyboardConfig() :
mEnabled(true),
mActiveKeys(nullptr),
mActiveKeys2(nullptr),
mRepeatTime(0),
mKeyToAction(),
mKeyToId(),
mKeyTimeMap()
{
}
void KeyboardConfig::init()
{
mEnabled = true;
delete [] mActiveKeys2;
mActiveKeys2 = new uint8_t[500];
mRepeatTime = config.getIntValue("repeateInterval2") / 10;
}
void KeyboardConfig::deinit()
{
delete [] mActiveKeys2;
mActiveKeys2 = nullptr;
}
int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const
{
#ifdef USE_SDL2
return event.key.keysym.scancode;
#else
if (event.key.keysym.sym)
return event.key.keysym.sym;
else if (event.key.keysym.scancode > 1)
return -event.key.keysym.scancode;
#endif
return 0;
}
int KeyboardConfig::getKeyIndex(const SDL_Event &event, const int grp) const
{
const int keyValue = getKeyValueFromEvent(event);
return inputManager.getKeyIndex(keyValue, grp, INPUT_KEYBOARD);
}
void KeyboardConfig::refreshActiveKeys()
{
mActiveKeys = SDL_GetKeyState(nullptr);
}
std::string KeyboardConfig::getKeyName(const int key)
{
if (key == Input::KEY_NO_VALUE)
return "";
if (key >= 0)
{
#ifdef USE_SDL2
return SDL_GetKeyName(SDL_GetKeyFromScancode(
static_cast<SDL_Scancode>(key)));
#else
return SDL_GetKeyName(static_cast<SDLKey>(key));
#endif
}
// TRANSLATORS: long key name, should be short
return strprintf(_("key_%d"), key);
}
std::string KeyboardConfig::getKeyShortString(const std::string &key)
{
if (key == "backspace")
return "bksp";
else if (key == "numlock")
return "numlock";
else if (key == "caps lock")
return "caplock";
else if (key == "scroll lock")
return "scrlock";
else if (key == "right shift")
return "rshift";
else if (key == "left shift")
return "lshift";
else if (key == "right ctrl")
return "rctrl";
else if (key == "left ctrl")
return "lctrl";
else if (key == "right alt")
return "ralt";
else if (key == "left alt")
return "lalt";
else if (key == "right meta")
return "rmeta";
else if (key == "left meta")
return "lmeta";
else if (key == "right super")
return "rsuper";
else if (key == "left super")
return "lsuper";
else if (key == "print screen")
return "print screen";
else if (key == "page up")
return "pg up";
else if (key == "page down")
return "pg down";
if (key == "unknown key")
{
// TRANSLATORS: Unknown key short string.
// TRANSLATORS: This string must be maximum 5 chars
return _("u key");
}
return key;
}
SDLKey KeyboardConfig::getKeyFromEvent(const SDL_Event &event)
{
#ifdef USE_SDL2
return event.key.keysym.scancode;
#else
return event.key.keysym.sym;
#endif
}
KeysVector *KeyboardConfig::getActionVector(const SDL_Event &event)
{
const int i = getKeyValueFromEvent(event);
// logger->log("key triggerAction: %d", i);
if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end())
return &mKeyToAction[i];
return nullptr;
}
KeysVector *KeyboardConfig::getActionVectorByKey(const int i)
{
// logger->log("key triggerAction: %d", i);
if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end())
return &mKeyToAction[i];
return nullptr;
}
int KeyboardConfig::getActionId(const SDL_Event &event)
{
const int i = getKeyValueFromEvent(event);
// logger->log("getActionId: %d", i);
if (i != 0 && i < SDLK_LAST && mKeyToId.find(i) != mKeyToId.end())
return mKeyToId[i];
return -1;
}
bool KeyboardConfig::isActionActive(const int index) const
{
if (!mActiveKeys)
return false;
const KeyFunction &key = inputManager.getKey(index);
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &val = key.values[i];
if (val.type != INPUT_KEYBOARD)
continue;
const int value = val.value;
if (value >= 0)
{
if (mActiveKeys[value])
return true;
}
else if (value < -1 && value > -500)
{
if (mActiveKeys2[-value])
return true;
}
}
return false;
}
void KeyboardConfig::update()
{
inputManager.updateKeyActionMap(mKeyToAction, mKeyToId,
mKeyTimeMap, INPUT_KEYBOARD);
}
void KeyboardConfig::handleActicateKey(const SDL_Event &event)
{
const int key = getKeyValueFromEvent(event);
if (key < -1 && key > -500)
mActiveKeys2[-key] = 1;
resetRepeat(key);
}
void KeyboardConfig::handleActicateKey(const int key)
{
if (key < -1 && key > -500)
mActiveKeys2[-key] = 1;
resetRepeat(key);
}
void KeyboardConfig::handleDeActicateKey(const SDL_Event &event)
{
const int key = getKeyValueFromEvent(event);
if (key < -1 && key > -500)
mActiveKeys2[-key] = 0;
resetRepeat(key);
}
void KeyboardConfig::handleDeActicateKey(const int key)
{
if (key < -1 && key > -500)
mActiveKeys2[-key] = 0;
resetRepeat(key);
}
void KeyboardConfig::handleRepeat(const int time)
{
FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap)
{
bool repeat(false);
const int key = (*it).first;
int &keyTime = (*it).second;
if (key >= 0)
{
if (mActiveKeys && mActiveKeys[key])
repeat = true;
}
else if (key < -1 && key > -500)
{
if (mActiveKeys2 && mActiveKeys2[-key])
repeat = true;
}
if (repeat)
{
if (time > keyTime && abs(time - keyTime)
> static_cast<signed>(mRepeatTime))
{
keyTime = time;
inputManager.triggerAction(getActionVectorByKey(key));
}
}
}
}
void KeyboardConfig::resetRepeat(const int key)
{
const KeyTimeMapIter it = mKeyTimeMap.find(key);
if (it != mKeyTimeMap.end())
(*it).second = tick_time;
}
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