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/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_KEYDATA_H
#define INPUT_KEYDATA_H
#include "events/inputevent.h"
#include <string>
typedef bool (*ActionFuncPtr) (const InputEvent &event);
struct InputActionData final
{
const char *configField;
int defaultType1;
int defaultValue1;
int defaultType2;
int defaultValue2;
int grp;
ActionFuncPtr action;
int modKeyIndex;
int priority;
int condition;
};
namespace Input
{
enum InputGroup
{
GRP_DEFAULT = 1, // default game key
GRP_CHAT = 2, // chat key
GRP_EMOTION = 4, // emotions key
GRP_OUTFIT = 8, // outfit key
GRP_GUI = 16, // gui key
GRP_MOVETOPOINT = 32, // move to point key
GRP_GUICHAN = 64, // for guichan based controls
GRP_REPEAT = 128 // repeat emulation keys
};
} // namespace Input
#endif // INPUT_KEYDATA_H
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