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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUILD_H
#define GUILD_H
#include "avatar.h"
#include "gui/widgets/avatarlistbox.h"
#include "utils/dtor.h"
#include <map>
#include <string>
#include <vector>
class Guild;
typedef std::map<unsigned, std::string> PositionsMap;
class GuildMember : public Avatar
{
public:
Guild *getGuild() const
{ return mGuild; }
int getPos()
{ return mPos; }
void setPos(int pos)
{ mPos = pos; }
std::string getAdditionString() const;
protected:
friend class Guild;
GuildMember(Guild *guild, int id, int accountId, const std::string &name);
GuildMember(Guild *guild, const std::string &name);
Guild *mGuild;
int mPos;
};
class Guild : public AvatarListModel
{
public:
~Guild();
/**
* Set the guild's name.
*/
void setName(const std::string &name)
{ mName = name; }
/**
* Adds member to the list.
*/
GuildMember *addMember(int accountId, int charId, const std::string &name);
/**
* Adds member to the list.
*/
GuildMember *addMember(const std::string &name);
/**
* Find a member by ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
GuildMember *getMember(int id) const;
/**
* Find a member by account ID and char ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
GuildMember *getMember(int accountId, int charId) const;
/**
* Find a member by name.
*
* @return the member with the given name, or NULL if they don't exist.
*/
GuildMember *getMember(const std::string &name) const;
/**
* Get the name of the guild.
* @return returns name of the guild
*/
const std::string &getName() const
{ return mName; }
/**
* Get the id of the guild.
* @return Returns the id of the guild
*/
short getId() const
{ return mId; }
/**
* Removes a member from the guild.
*/
void removeMember(GuildMember *member);
/**
* Removes a member from the guild.
*/
void removeMember(int id);
/**
* Removes a member from the guild.
*/
void removeMember(const std::string &name);
void removeFromMembers();
void clearMembers()
{ delete_all(mMembers); mMembers.clear(); }
/**
* Get size of members list.
* @return Returns the number of members in the guild.
*/
int getNumberOfElements()
{ return static_cast<int>(mMembers.size()); }
Avatar *getAvatarAt(int i);
/**
* Get whether user can invite users to this guild.
* @return Returns true if user can invite users
*/
bool getInviteRights() const
{ return mCanInviteUsers; }
void setRights(short rights);
bool isMember(GuildMember *member) const;
bool isMember(int id) const;
bool isMember(const std::string &name) const;
void getNames(std::vector<std::string> &names) const;
void addPos(int id, std::string name);
void sort();
std::string getPos(int id) const;
static Guild *getGuild(short id);
const PositionsMap &getPositions() const
{ return mPositions; }
void setEmblemId(int id)
{ mEmblemId = id; }
int getEmblemId() const
{ return mEmblemId; }
static void clearGuilds();
void setServerGuild(bool b)
{ mServerGuild = b; }
bool getServerGuild() const
{ return mServerGuild; }
private:
typedef std::map<int, Guild*> GuildMap;
static GuildMap guilds;
/**
* Constructor with guild id passed to it.
*/
Guild(short id);
typedef std::vector<GuildMember*> MemberList;
MemberList mMembers;
std::string mName;
short mId;
bool mCanInviteUsers;
int mEmblemId;
PositionsMap mPositions;
bool mServerGuild;
};
#endif // GUILD_H
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