1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_SHOPWINDOW_H
#define GUI_SHOPWINDOW_H
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
class Button;
class CheckBox;
class Item;
class Label;
class ScrollArea;
class ShopItem;
class ShopItems;
class ShopListBox;
/**
* The buy dialog.
*
* \ingroup Interface
*/
class ShopWindow final : public Window,
public gcn::ActionListener,
public gcn::SelectionListener
{
public:
enum ShopMode
{
BUY = 0,
SELL = 1
};
/**
* Constructor.
*
* @see Window::Window
*/
ShopWindow();
A_DELETE_COPY(ShopWindow)
/**
* Destructor
*/
~ShopWindow();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event) override;
/**
* Updates the labels according to the selected item.
*/
void valueChanged(const gcn::SelectionEvent &event) override;
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
/**
* Sets the visibility of this window.
*/
void setVisible(bool visible) override;
/**
* Returns true if any instances exist.
*/
static bool isActive() A_WARN_UNUSED
{ return !instances.empty(); }
void setItemSelected(const int id)
{ mSelectedItem = id; updateButtonsAndLabels(); }
void addBuyItem(const Item *const item, const int amount,
const int price);
void addSellItem(const Item *const item, const int amount,
const int price);
void loadList();
void saveList() const;
void announce(ShopItems *const list, const int mode);
void giveList(const std::string &nick, const int mode);
void setAcceptPlayer(const std::string &name)
{ mAcceptPlayer = name; }
const std::string &getAcceptPlayer() const A_WARN_UNUSED
{ return mAcceptPlayer; }
void sendMessage(const std::string &nick, std::string data,
const bool random = false);
void showList(const std::string &nick, std::string data) const;
void processRequest(const std::string &nick, std::string data,
const int mode);
bool findShopItem(const ShopItem *const shopItem,
const int mode) const A_WARN_UNUSED;
static int sumAmount(const Item *const shopItem) A_WARN_UNUSED;
void updateTimes();
static bool checkFloodCounter(int &counterTime) A_WARN_UNUSED;
bool isShopEmpty() const A_WARN_UNUSED;
private:
void startTrade();
typedef std::list<ShopWindow*> DialogList;
static DialogList instances;
Button *mCloseButton;
ShopItems *mBuyShopItems;
ShopItems *mSellShopItems;
ShopListBox *mBuyShopItemList;
ShopListBox *mSellShopItemList;
ScrollArea *mBuyScrollArea;
ScrollArea *mSellScrollArea;
Label *mBuyLabel;
Label *mSellLabel;
Button *mBuyAddButton;
Button *mBuyDeleteButton;
Button *mBuyAnnounceButton;
Button *mBuyAuctionButton;
Button *mSellAddButton;
Button *mSellDeleteButton;
Button *mSellAnnounceButton;
Button *mSellAuctionButton;
CheckBox *mAnnounceLinks;
int mSelectedItem;
int mAnnonceTime;
int mLastRequestTimeList;
int mLastRequestTimeItem;
int mRandCounter;
std::string mAcceptPlayer;
ShopItem *mTradeItem;
std::string mTradeNick;
int mTradeMoney;
int mAnnounceCounter[2];
};
extern ShopWindow *shopWindow;
#endif // GUI_SHOPWINDOW_H
|