1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_NPCDIALOG_H
#define GUI_WINDOWS_NPCDIALOG_H
#include "listeners/configlistener.h"
#include "gui/models/extendedlistmodel.h"
#include "gui/widgets/window.h"
#include "utils/stringvector.h"
#include "listeners/actionlistener.h"
#include <list>
class Being;
class Button;
class BrowserBox;
class ExtendedListBox;
class ItemLinkHandler;
class Inventory;
class IntTextField;
class ItemContainer;
class NpcDialog;
class PlayerBox;
class ScrollArea;
class TextField;
typedef std::map<int, NpcDialog*> NpcDialogs;
/**
* The npc dialog.
*
* \ingroup Interface
*/
class NpcDialog final : public Window,
public ActionListener,
public ExtendedListModel,
public ConfigListener
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
explicit NpcDialog(const int npcId);
A_DELETE_COPY(NpcDialog)
~NpcDialog();
void postInit() override final;
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Sets the text shows in the dialog.
*
* @param string The new text.
*/
// void setText(const std::string &string);
/**
* Adds the text to the text shows in the dialog. Also adds a newline
* to the end.
*
* @param string The text to add.
*/
void addText(const std::string &string, const bool save = true);
/**
* When called, the widget will show a "Next" button.
*/
void showNextButton();
/**
* When called, the widget will show a "Close" button and will close
* the dialog when clicked.
*/
void showCloseButton();
/**
* Notifies the server that client has performed a next action.
*/
void nextDialog();
/**
* Notifies the server that the client has performed a close action.
*/
void closeDialog();
/**
* Returns the number of items in the choices list.
*/
int getNumberOfElements() override final A_WARN_UNUSED;
/**
* Returns the name of item number i of the choices list.
*/
std::string getElementAt(int i) override final A_WARN_UNUSED;
/**
* Returns the image of item number i of the choices list.
*/
const Image *getImageAt(int i) override final A_WARN_UNUSED;
/**
* Makes this dialog request a choice selection from the user.
*/
void choiceRequest();
/**
* Adds a choice to the list box.
*/
void addChoice(const std::string &);
/**
* Fills the options list for an NPC dialog.
*
* @param itemString A string with the options separated with colons.
*/
void parseListItems(const std::string &itemString);
/**
* Requests a text string from the user.
*/
void textRequest(const std::string &defaultText = "");
bool isInputFocused() const A_WARN_UNUSED;
bool isTextInputFocused() const A_WARN_UNUSED;
static bool isAnyInputFocused() A_WARN_UNUSED;
/**
* Requests a interger from the user.
*/
void integerRequest(const int defaultValue = 0, const int min = 0,
const int max = 2147483647);
void itemRequest(const int size);
void move(const int amount);
void setVisible(bool visible) override final;
void optionChanged(const std::string &name) override final;
/**
* Returns true if any instances exist.
*/
static bool isActive() A_WARN_UNUSED
{ return !instances.empty(); }
/**
* Returns the first active instance. Useful for pushing user
* interaction.
*/
static NpcDialog *getActive() A_WARN_UNUSED;
/**
* Closes all instances.
*/
static void closeAll();
/**
* Closes all instances and destroy also net handler dialogs.
*/
static void destroyAll();
void saveCamera();
void restoreCamera();
void refocus();
void showAvatar(const uint16_t avatarId);
void setAvatarDirection(const uint8_t direction);
void setAvatarAction(const int actionId);
void logic() override final;
void clearRows();
void mousePressed(MouseEvent &event);
int isCloseState() const
{ return mActionState == NPC_ACTION_CLOSE; }
static void copyToClipboard(const int npcId, const int x, const int y);
static NpcDialogs mNpcDialogs;
static void clearDialogs();
private:
typedef std::list<NpcDialog*> DialogList;
static DialogList instances;
void buildLayout();
void placeNormalControls();
void placeMenuControls();
void placeTextInputControls();
void placeIntInputControls();
void placeItemInputControls();
int mNpcId;
int mDefaultInt;
std::string mDefaultString;
// Used for the main input area
BrowserBox *mTextBox;
ScrollArea *mScrollArea;
std::string mText;
std::string mNewText;
// Used for choice input
ExtendedListBox *mItemList;
ScrollArea *mListScrollArea;
StringVect mItems;
std::vector<Image *> mImages;
ItemLinkHandler *mItemLinkHandler;
// Used for string and integer input
TextField *mTextField;
IntTextField *mIntField;
Button *mPlusButton;
Button *mMinusButton;
Button *mClearButton;
// Used for the button
Button *mButton;
Button *mButton2;
Button *mButton3;
// Will reset the text and integer input to the provided default
Button *mResetButton;
Inventory *mInventory;
ItemContainer *mItemContainer;
ScrollArea *mItemScrollArea;
enum NpcInputState
{
NPC_INPUT_NONE = 0,
NPC_INPUT_LIST,
NPC_INPUT_STRING,
NPC_INPUT_INTEGER,
NPC_INPUT_ITEM
};
enum NpcActionState
{
NPC_ACTION_WAIT = 0,
NPC_ACTION_NEXT,
NPC_ACTION_INPUT,
NPC_ACTION_CLOSE
};
NpcInputState mInputState;
NpcActionState mActionState;
int mLastNextTime;
int mCameraMode;
int mCameraX;
int mCameraY;
PlayerBox *mPlayerBox;
Being *mAvatarBeing;
bool mShowAvatar;
bool mLogInteraction;
};
#endif // GUI_WINDOWS_NPCDIALOG_H
|