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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_EQUIPMENTWINDOW_H
#define GUI_WINDOWS_EQUIPMENTWINDOW_H
#include "equipment.h"
#include "localconsts.h"
#include "gui/widgets/window.h"
#include "utils/xml.h"
#include "listeners/actionlistener.h"
#include <vector>
class Being;
class Button;
class Image;
class ImageSet;
class Item;
class ItemPopup;
class PlayerBox;
struct EquipmentBox final
{
EquipmentBox(const int x0, const int y0, Image *const img) :
x(x0), y(y0), image(img)
{ }
A_DELETE_COPY(EquipmentBox)
int x;
int y;
Image *image;
};
/**
* Equipment dialog.
*
* \ingroup Interface
*/
class EquipmentWindow final : public Window,
public ActionListener
{
public:
/**
* Constructor.
*/
EquipmentWindow(Equipment *const equipment, Being *const being,
const bool foring = false);
A_DELETE_COPY(EquipmentWindow)
/**
* Destructor.
*/
~EquipmentWindow();
void postInit() override final;
/**
* Draws the equipment window.
*/
void draw(Graphics *graphics) override final;
void action(const ActionEvent &event) override final;
void mousePressed(MouseEvent& mouseEvent) override final;
const Item* getEquipment(const int i) const A_WARN_UNUSED
{ return mEquipment ? mEquipment->getEquipment(i) : nullptr; }
void setBeing(Being *const being);
void updateBeing(Being *const being);
void resetBeing(const Being *const being);
void mouseExited(MouseEvent &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mouseReleased(MouseEvent &event) override final;
void recalcSize();
private:
Item *getItem(const int x, const int y) const A_WARN_UNUSED;
void setSelected(const int index);
void fillBoxes();
void fillDefault();
void addBox(const int idx, int x, int y, const int imageIndex);
void loadWindow(const XmlNodePtrConst windowNode);
void loadPlayerBox(const XmlNodePtr playerBoxNode);
void loadSlot(const XmlNodePtr slotNode,
const ImageSet *const imageset);
static int parseSlotName(const std::string &name) A_WARN_UNUSED;
Equipment *mEquipment;
ItemPopup *mItemPopup;
PlayerBox *mPlayerBox;
Button *mUnequip;
int mSelected; /**< Index of selected item. */
bool mForing;
ImageSet *mImageSet;
Being *mBeing;
std::vector<EquipmentBox*> mBoxes;
gcn::Color mHighlightColor;
gcn::Color mBorderColor;
gcn::Color mLabelsColor;
gcn::Color mLabelsColor2;
Image *mSlotBackground;
Image *mSlotHighlightedBackground;
ImageCollection *mVertexes;
int mItemPadding;
int mBoxSize;
int mButtonPadding;
int mMinX;
int mMinY;
int mMaxX;
int mMaxY;
};
extern EquipmentWindow *equipmentWindow;
extern EquipmentWindow *beingEquipmentWindow;
#endif // GUI_WINDOWS_EQUIPMENTWINDOW_H
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