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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/debugwindow.h"
#include "game.h"
#include "main.h"
#include "being/localplayer.h"
#include "particle/particle.h"
#include "gui/viewport.h"
#include "gui/windows/setup.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouthelper.h"
#include "resources/imagehelper.h"
#include "net/packetcounters.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/timer.h"
#include "debug.h"
DebugWindow::DebugWindow() :
// TRANSLATORS: debug window name
Window(_("Debug"), false, nullptr, "debug.xml"),
mTabs(new TabbedArea(this)),
mMapWidget(new MapDebugTab(this)),
mTargetWidget(new TargetDebugTab(this)),
mNetWidget(new NetDebugTab(this))
{
mTabs->postInit();
setWindowName("Debug");
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(400, 300, ImageRect::CENTER);
// TRANSLATORS: debug window tab
mTabs->addTab(std::string(_("Map")), mMapWidget);
// TRANSLATORS: debug window tab
mTabs->addTab(std::string(_("Target")), mTargetWidget);
// TRANSLATORS: debug window tab
mTabs->addTab(std::string(_("Net")), mNetWidget);
mTabs->setDimension(gcn::Rectangle(0, 0, 600, 300));
const int w = mDimension.width;
const int h = mDimension.height;
mMapWidget->resize(w, h);
mTargetWidget->resize(w, h);
mNetWidget->resize(w, h);
loadWindowState();
enableVisibleSound(true);
}
DebugWindow::~DebugWindow()
{
delete mMapWidget;
mMapWidget = nullptr;
delete mTargetWidget;
mTargetWidget = nullptr;
delete mNetWidget;
mNetWidget = nullptr;
}
void DebugWindow::postInit()
{
add(mTabs);
}
void DebugWindow::slowLogic()
{
BLOCK_START("DebugWindow::slowLogic")
if (!isWindowVisible() || !mTabs)
{
BLOCK_END("DebugWindow::slowLogic")
return;
}
switch (mTabs->getSelectedTabIndex())
{
default:
case 0:
mMapWidget->logic();
break;
case 1:
mTargetWidget->logic();
break;
case 2:
mNetWidget->logic();
break;
}
if (player_node)
player_node->tryPingRequest();
BLOCK_END("DebugWindow::slowLogic")
}
void DebugWindow::draw(gcn::Graphics *g)
{
BLOCK_START("DebugWindow::draw")
Window::draw(g);
if (player_node)
{
const Being *const target = player_node->getTarget();
if (target)
{
Graphics *const g2 = static_cast<Graphics*>(g);
target->draw(g2, -target->getPixelX() + mapTileSize / 2
+ mDimension.width / 2, -target->getPixelY() + mapTileSize
+ mDimension.height / 2);
}
}
BLOCK_END("DebugWindow::draw")
}
void DebugWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
mTabs->setDimension(gcn::Rectangle(0, 0,
mDimension.width, mDimension.height));
}
#ifdef USE_PROFILER
void DebugWindow::logicChildren()
{
BLOCK_START("DebugWindow::logicChildren")
BasicContainer::logicChildren();
BLOCK_END("DebugWindow::logicChildren")
}
#endif
MapDebugTab::MapDebugTab(const Widget2 *const widget) :
DebugTab(widget),
// TRANSLATORS: debug window label
mMusicFileLabel(new Label(this, strprintf(_("Music:")))),
// TRANSLATORS: debug window label
mMapLabel(new Label(this, strprintf(_("Map:")))),
// TRANSLATORS: debug window label
mMinimapLabel(new Label(this, strprintf(_("Minimap:")))),
mTileMouseLabel(new Label(this, strprintf("%s (%d, %d)",
// TRANSLATORS: debug window label
_("Cursor:"), 0, 0))),
mParticleCountLabel(new Label(this, strprintf("%s %d",
// TRANSLATORS: debug window label
_("Particle count:"), 88888))),
mMapActorCountLabel(new Label(this, strprintf("%s %d",
// TRANSLATORS: debug window label
_("Map actors count:"), 88888))),
// TRANSLATORS: debug window label
mXYLabel(new Label(this, strprintf("%s (?,?)", _("Player Position:")))),
mTexturesLabel(nullptr),
mUpdateTime(0),
#ifdef DEBUG_DRAW_CALLS
mDrawCallsLabel(new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Draw calls:"), "?"))),
#endif
#ifdef DEBUG_BIND_TEXTURE
mBindsLabel(new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Texture binds:"), "?"))),
#endif
// TRANSLATORS: debug window label, frames per second
mFPSLabel(new Label(this, strprintf(_("%d FPS"), 0))),
// TRANSLATORS: debug window label, logic per second
mLPSLabel(new Label(this, strprintf(_("%d LPS"), 0))),
mFPSText()
{
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
#ifdef USE_OPENGL
switch (imageHelper->useOpenGL())
{
case RENDER_SOFTWARE:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (Software)");
break;
case RENDER_NORMAL_OPENGL:
case RENDER_NULL:
case RENDER_LAST:
default:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (normal OpenGL)");
break;
case RENDER_SAFE_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (safe OpenGL)");
break;
case RENDER_GLES_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (mobile OpenGL)");
break;
case RENDER_SDL2_DEFAULT:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (SDL2 default)");
break;
};
#else
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (Software)");
#endif
place(0, 0, mFPSLabel, 2);
place(0, 1, mLPSLabel, 2);
place(0, 2, mMusicFileLabel, 2);
place(0, 3, mMapLabel, 2);
place(0, 4, mMinimapLabel, 2);
place(0, 5, mXYLabel, 2);
place(0, 6, mTileMouseLabel, 2);
place(0, 7, mParticleCountLabel, 2);
place(0, 8, mMapActorCountLabel, 2);
#ifdef USE_OPENGL
#if defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) \
|| defined(DEBUG_BIND_TEXTURE)
int n = 9;
#endif
#ifdef DEBUG_OPENGL_LEAKS
mTexturesLabel = new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Textures count:"), "?"));
place(0, n, mTexturesLabel, 2);
n ++;
#endif
#ifdef DEBUG_DRAW_CALLS
place(0, n, mDrawCallsLabel, 2);
n ++;
#endif
#ifdef DEBUG_BIND_TEXTURE
place(0, n, mBindsLabel, 2);
#endif
#endif
place.getCell().matchColWidth(0, 0);
place = h.getPlacer(0, 1);
setDimension(gcn::Rectangle(0, 0, 600, 300));
}
void MapDebugTab::logic()
{
BLOCK_START("MapDebugTab::logic")
if (player_node)
{
// TRANSLATORS: debug window label
mXYLabel->setCaption(strprintf("%s (%d, %d)", _("Player Position:"),
player_node->getTileX(), player_node->getTileY()));
}
else
{
// TRANSLATORS: debug window label
mXYLabel->setCaption(strprintf("%s (?, ?)", _("Player Position:")));
}
const Map *const map = Game::instance()->getCurrentMap();
if (map && viewport)
{
// Get the current mouse position
const int mouseTileX = (viewport->getMouseX() + viewport->getCameraX())
/ map->getTileWidth();
const int mouseTileY = (viewport->getMouseY() + viewport->getCameraY())
/ map->getTileHeight();
mTileMouseLabel->setCaption(strprintf("%s (%d, %d)",
// TRANSLATORS: debug window label
_("Cursor:"), mouseTileX, mouseTileY));
// TRANSLATORS: debug window label
mMusicFileLabel->setCaption(strprintf("%s %s", _("Music:"),
map->getProperty("music").c_str()));
// TRANSLATORS: debug window label
mMinimapLabel->setCaption(strprintf("%s %s", _("Minimap:"),
map->getProperty("minimap").c_str()));
// TRANSLATORS: debug window label
mMapLabel->setCaption(strprintf("%s %s", _("Map:"),
map->getProperty("_realfilename").c_str()));
if (mUpdateTime != cur_time)
{
mUpdateTime = cur_time;
// TRANSLATORS: debug window label
mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"),
Particle::particleCount));
mMapActorCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s %d", _("Map actors count:"),
map->getActorsCount()));
#ifdef USE_OPENGL
#ifdef DEBUG_OPENGL_LEAKS
mTexturesLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Textures count:"), textures_count));
#endif
#ifdef DEBUG_DRAW_CALLS
if (mainGraphics)
{
mDrawCallsLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Draw calls:"), mainGraphics->getDrawCalls()));
}
#endif
#ifdef DEBUG_BIND_TEXTURE
if (mainGraphics)
{
mBindsLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Texture binds:"), mainGraphics->getBinds()));
}
#endif
#endif
}
}
else
{
// TRANSLATORS: debug window label
mTileMouseLabel->setCaption(strprintf("%s (?, ?)", _("Cursor:")));
// TRANSLATORS: debug window label
mMusicFileLabel->setCaption(strprintf("%s ?", _("Music:")));
// TRANSLATORS: debug window label
mMinimapLabel->setCaption(strprintf("%s ?", _("Minimap:")));
// TRANSLATORS: debug window label
mMapLabel->setCaption(strprintf("%s ?", _("Map:")));
mMapActorCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s ?", _("Map actors count:")));
}
mMapActorCountLabel->adjustSize();
mParticleCountLabel->adjustSize();
mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps));
// TRANSLATORS: debug window label, logic per second
mLPSLabel->setCaption(strprintf(_("%d LPS"), lps));
BLOCK_END("MapDebugTab::logic")
}
TargetDebugTab::TargetDebugTab(const Widget2 *const widget) :
DebugTab(widget),
// TRANSLATORS: debug window label
mTargetLabel(new Label(this, strprintf("%s ?", _("Target:")))),
// TRANSLATORS: debug window label
mTargetIdLabel(new Label(this, strprintf("%s ? ", _("Target Id:")))),
mTargetTypeLabel(new Label(this, strprintf(
// TRANSLATORS: debug window label
"%s ? ", _("Target type:")))),
// TRANSLATORS: debug window label
mTargetLevelLabel(new Label(this, strprintf("%s ?", _("Target level:")))),
// TRANSLATORS: debug window label
mTargetRaceLabel(new Label(this, strprintf("%s ?", _("Target race:")))),
// TRANSLATORS: debug window label
mTargetPartyLabel(new Label(this, strprintf("%s ?", _("Target party:")))),
// TRANSLATORS: debug window label
mTargetGuildLabel(new Label(this, strprintf("%s ?", _("Target guild:")))),
// TRANSLATORS: debug window label
mAttackDelayLabel(new Label(this, strprintf("%s ?", _("Attack delay:")))),
// TRANSLATORS: debug window label
mMinHitLabel(new Label(this, strprintf("%s ?", _("Minimal hit:")))),
// TRANSLATORS: debug window label
mMaxHitLabel(new Label(this, strprintf("%s ?", _("Maximum hit:")))),
// TRANSLATORS: debug window label
mCriticalHitLabel(new Label(this, strprintf("%s ?", _("Critical hit:"))))
{
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mTargetLabel, 2);
place(0, 1, mTargetIdLabel, 2);
place(0, 2, mTargetTypeLabel, 2);
place(0, 3, mTargetLevelLabel, 2);
place(0, 4, mTargetRaceLabel, 2);
place(0, 5, mAttackDelayLabel, 2);
place(0, 6, mTargetPartyLabel, 2);
place(0, 7, mTargetGuildLabel, 2);
place(0, 8, mMinHitLabel, 2);
place(0, 9, mMaxHitLabel, 2);
place(0, 10, mCriticalHitLabel, 2);
place.getCell().matchColWidth(0, 0);
place = h.getPlacer(0, 1);
setDimension(gcn::Rectangle(0, 0, 600, 300));
}
void TargetDebugTab::logic()
{
BLOCK_START("TargetDebugTab::logic")
if (player_node && player_node->getTarget())
{
const Being *const target = player_node->getTarget();
// TRANSLATORS: debug window label
mTargetLabel->setCaption(strprintf("%s %s (%d, %d)", _("Target:"),
target->getName().c_str(), target->getTileX(),
target->getTileY()));
mTargetIdLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Target Id:"), target->getId()));
mTargetTypeLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Target type:"), target->getSubType()));
if (target->getLevel())
{
mTargetLevelLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Target Level:"), target->getLevel()));
}
else
{
mTargetLevelLabel->setCaption(strprintf("%s ?",
// TRANSLATORS: debug window label
_("Target Level:")));
}
mTargetRaceLabel->setCaption(strprintf("%s %s",
// TRANSLATORS: debug window label
_("Target race:"), target->getRaceName().c_str()));
// TRANSLATORS: debug window label
mTargetPartyLabel->setCaption(strprintf("%s %s", _("Target Party:"),
target->getPartyName().c_str()));
// TRANSLATORS: debug window label
mTargetGuildLabel->setCaption(strprintf("%s %s", _("Target Guild:"),
target->getGuildName().c_str()));
mMinHitLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Minimal hit:"), target->getMinHit()));
mMaxHitLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Maximum hit:"), target->getMaxHit()));
mCriticalHitLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Critical hit:"), target->getCriticalHit()));
const int delay = target->getAttackDelay();
if (delay)
{
mAttackDelayLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Attack delay:"), delay));
}
else
{
mAttackDelayLabel->setCaption(strprintf(
// TRANSLATORS: debug window label
"%s ?", _("Attack delay:")));
}
}
else
{
// TRANSLATORS: debug window label
mTargetLabel->setCaption(strprintf("%s ?", _("Target:")));
// TRANSLATORS: debug window label
mTargetIdLabel->setCaption(strprintf("%s ?", _("Target Id:")));
// TRANSLATORS: debug window label
mTargetTypeLabel->setCaption(strprintf("%s ?", _("Target type:")));
// TRANSLATORS: debug window label
mTargetLevelLabel->setCaption(strprintf("%s ?", _("Target Level:")));
// TRANSLATORS: debug window label
mTargetPartyLabel->setCaption(strprintf("%s ?", _("Target Party:")));
// TRANSLATORS: debug window label
mTargetGuildLabel->setCaption(strprintf("%s ?", _("Target Guild:")));
// TRANSLATORS: debug window label
mAttackDelayLabel->setCaption(strprintf("%s ?", _("Attack delay:")));
// TRANSLATORS: debug window label
mMinHitLabel->setCaption(strprintf("%s ?", _("Minimal hit:")));
// TRANSLATORS: debug window label
mMaxHitLabel->setCaption(strprintf("%s ?", _("Maximum hit:")));
// TRANSLATORS: debug window label
mCriticalHitLabel->setCaption(strprintf("%s ?", _("Critical hit:")));
}
mTargetLabel->adjustSize();
mTargetIdLabel->adjustSize();
mTargetTypeLabel->adjustSize();
mTargetLevelLabel->adjustSize();
mTargetPartyLabel->adjustSize();
mTargetGuildLabel->adjustSize();
mAttackDelayLabel->adjustSize();
BLOCK_END("TargetDebugTab::logic")
}
NetDebugTab::NetDebugTab(const Widget2 *const widget) :
DebugTab(widget),
mPingLabel(new Label(this, " ")),
mInPackets1Label(new Label(this, " ")),
mOutPackets1Label(new Label(this, " "))
{
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPingLabel, 2);
place(0, 1, mInPackets1Label, 2);
place(0, 2, mOutPackets1Label, 2);
place.getCell().matchColWidth(0, 0);
place = h.getPlacer(0, 1);
setDimension(gcn::Rectangle(0, 0, 600, 300));
}
void NetDebugTab::logic()
{
BLOCK_START("NetDebugTab::logic")
if (player_node)
{
// TRANSLATORS: debug window label
mPingLabel->setCaption(strprintf(_("Ping: %s ms"),
player_node->getPingTime().c_str()));
}
else
{
// TRANSLATORS: debug window label
mPingLabel->setCaption(strprintf(_("Ping: %s ms"), "0"));
}
// TRANSLATORS: debug window label
mInPackets1Label->setCaption(strprintf(_("In: %d bytes/s"),
PacketCounters::getInBytes()));
// TRANSLATORS: debug window label
mOutPackets1Label->setCaption(strprintf(_("Out: %d bytes/s"),
PacketCounters::getOutBytes()));
BLOCK_END("NetDebugTab::logic")
}
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