1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WINDOWMENU_H
#define WINDOWMENU_H
#include "gui/widgets/container.h"
#include "gui/widgets/button.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include <map>
#ifdef __GNUC__
#define _UNUSED_ __attribute__ ((unused))
#else
#define _UNUSED_
#endif
class EmotePopup;
class TextPopup;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu : public Container,
public gcn::ActionListener,
public gcn::SelectionListener,
public gcn::MouseListener
{
public:
WindowMenu();
~WindowMenu();
void action(const gcn::ActionEvent &event);
void valueChanged(const gcn::SelectionEvent &event);
void mousePressed(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
void mouseExited(gcn::MouseEvent& mouseEvent _UNUSED_);
std::map <std::string, gcn::Button*> &getButtonNames()
{ return mButtonNames; }
std::list <gcn::Button*> &getButtons()
{ return mButtons; }
void showButton(std::string name, bool isVisible);
void loadButtons();
void saveButtons();
private:
inline void addButton(const char* text, std::string description,
int &x, int &h, int key);
void updateButtons();
EmotePopup *mEmotePopup;
TextPopup *mTextPopup;
std::list <gcn::Button*> mButtons;
std::map <std::string, gcn::Button*> mButtonNames;
};
extern WindowMenu *windowMenu;
#endif
|