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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#define GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "actormanager.h"
#include "being/localplayer.h"
#include "gui/models/beingslistmodel.h"
#include "gui/widgets/tabs/socialtabbase.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "localconsts.h"
class SocialAttackTab final : public SocialTab
{
public:
SocialAttackTab(const Widget2 *const widget,
const bool showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
createControls(mBeings, showBackground);
// TRANSLATORS: Attack filter tab name in social window.
// TRANSLATORS: Should be small
setCaption(_("Atk"));
}
A_DELETE_COPY(SocialAttackTab)
~SocialAttackTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
updateAtkListStart();
// TRANSLATORS: mobs group name in social window
addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
// TRANSLATORS: mobs group name in social window
addAvatars(AttackMob, _("Attack mobs"), ATTACK);
// TRANSLATORS: mobs group name in social window
addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
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