1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#define GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "localconsts.h"
#define addAvatars(mob, str, type) \
{\
ava = new Avatar(str);\
ava->setOnline(false);\
ava->setLevel(-1);\
ava->setType(MapItem::SEPARATOR);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
mobs = actorManager->get##mob##s();\
i = mobs.begin();\
i_end = mobs.end();\
while (i != i_end)\
{\
std::string name;\
int level = -1;\
if (*i == "")\
{\
name = _("(default)");\
level = 0;\
}\
else\
{\
name = *i;\
}\
ava = new Avatar(name);\
ava->setOnline(true);\
ava->setLevel(level);\
ava->setType(MapItem::type);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
++ i;\
}\
}
#define updateAtkListStart() \
if (!socialWindow || !player_node || !actorManager)\
return;\
std::vector<Avatar*> *const avatars = mBeings->getMembers();\
std::vector<Avatar*>::iterator ia = avatars->begin();\
while (ia != avatars->end())\
{\
delete *ia;\
++ ia;\
}\
avatars->clear();\
Avatar *ava = nullptr;\
std::list<std::string> mobs;\
std::list<std::string>::const_iterator i;\
std::list<std::string>::const_iterator i_end;
class SocialAttackTab final : public SocialTab
{
public:
SocialAttackTab(const Widget2 *const widget,
const bool showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
mList = new AvatarListBox(this, mBeings);
mList->postInit();
mScroll = new ScrollArea(this, mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
// TRANSLATORS: Attack filter tab name in social window.
// TRANSLATORS: Should be small
setCaption(_("Atk"));
}
A_DELETE_COPY(SocialAttackTab)
~SocialAttackTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
updateAtkListStart();
// TRANSLATORS: mobs group name in social window
addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
// TRANSLATORS: mobs group name in social window
addAvatars(AttackMob, _("Attack mobs"), ATTACK);
// TRANSLATORS: mobs group name in social window
addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
|