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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_SKILLMODEL_H
#define GUI_WIDGETS_SKILLMODEL_H
#include "configuration.h"
#include "effectmanager.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/setup.h"
#include "gui/shortcutwindow.h"
#include "gui/textpopup.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/skillinfo.h"
#include "gui/widgets/tab.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/skillhandler.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
#include <set>
#include <string>
#include "localconsts.h"
struct SkillInfo;
class SkillModel final : public gcn::ListModel
{
public:
SkillModel();
SkillInfo *getSkillAt(const int i) const;
std::string getElementAt(int i) override;
int getNumberOfElements() override
{ return static_cast<int>(mVisibleSkills.size()); }
void addSkill(SkillInfo *const info)
{ mSkills.push_back(info); }
void updateVisibilities();
private:
SkillList mSkills;
SkillList mVisibleSkills;
};
#endif // GUI_WIDGETS_SKILLMODEL_H
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