1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/characterdisplay.h"
#include "gui/charselectdialog.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "debug.h"
CharacterDisplay::CharacterDisplay(const Widget2 *const widget,
CharSelectDialog *const charSelectDialog) :
Container(widget),
mCharacter(nullptr),
mPlayerBox(new PlayerBox(nullptr)),
mName(new Label(this, "wwwwwwwwwwwwwwwwwwwwwwww"))
{
mPlayerBox->setActionEventId("select");
mPlayerBox->addActionListener(charSelectDialog);
LayoutHelper h(this);
ContainerPlacer placer = h.getPlacer(0, 0);
placer(0, 0, mPlayerBox, 3, 5);
placer(0, 5, mName, 3);
update();
mName->setAlignment(Graphics::CENTER);
mName->adjustSize();
setWidth(80);
setHeight(120);
}
void CharacterDisplay::setCharacter(Net::Character *const character)
{
if (mCharacter == character)
return;
mCharacter = character;
mPlayerBox->setPlayer(character ? character->dummy : nullptr);
update();
}
void CharacterDisplay::requestFocus()
{
}
void CharacterDisplay::setActive(const bool active A_UNUSED)
{
}
void CharacterDisplay::update()
{
if (mCharacter)
mName->setCaption(mCharacter->dummy->getName());
else
mName->setCaption("");
distributeResizedEvent();
}
|