blob: 99ba46792cc9a04dd46d9e9a03341f39168de2be (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef StatusPopup_H
#define StatusPopup_H
#include "keydata.h"
#include "gui/widgets/popup.h"
#include "resources/iteminfo.h"
#include <guichan/mouselistener.hpp>
class TextBox;
namespace gcn
{
class Label;
}
/**
* A popup that displays information about an item.
*/
class StatusPopup final : public Popup
{
public:
/**
* Constructor. Initializes the item popup.
*/
StatusPopup();
/**
* Destructor. Cleans up the item popup on deletion.
*/
~StatusPopup();
/**
* Sets the location to display the item popup.
*/
void view(const int x, const int y);
// void mouseMoved(gcn::MouseEvent &mouseEvent);
void update();
private:
void updateLabels();
void setLabelText(gcn::Label *const label, const char *const text,
const int key) const;
void setLabelText2(gcn::Label *const label, const std::string &text,
const Input::KeyAction key) const;
gcn::Label *mMoveType;
gcn::Label *mCrazyMoveType;
gcn::Label *mMoveToTargetType;
gcn::Label *mFollowMode;
gcn::Label *mAttackType;
gcn::Label *mAttackWeaponType;
gcn::Label *mDropCounter;
gcn::Label *mPickUpType;
gcn::Label *mMapType;
gcn::Label *mMagicAttackType;
gcn::Label *mPvpAttackType;
gcn::Label *mDisableGameModifiers;
gcn::Label *mImitationMode;
gcn::Label *mAwayMode;
gcn::Label *mCameraMode;
};
#endif // StatusPopup_H
|