1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILLDIALOG_H
#define SKILLDIALOG_H
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/mouselistener.hpp>
#include <map>
#include <vector>
const int SKILL_MIN_ID = 200000;
class Button;
class Label;
class ScrollArea;
class SkillModel;
class Tab;
class TabbedArea;
struct SkillData final
{
std::string name;
std::string shortName;
std::string dispName;
Image *icon;
std::string particle;
std::string soundHit;
std::string soundMiss;
SkillData();
A_DELETE_COPY(SkillData)
~SkillData();
};
struct SkillInfo final
{
int level;
std::string skillLevel;
int skillLevelWidth;
unsigned short id;
bool modifiable;
bool visible;
SkillModel *model;
std::string skillExp;
float progress;
int range;
gcn::Color color;
SkillData data;
SkillInfo();
A_DELETE_COPY(SkillInfo)
~SkillInfo();
void update();
void draw(Graphics *const graphics, const int padding,
const int paddingText, const int y, const int width);
void setIcon(const std::string &iconPath);
};
typedef std::vector<SkillInfo*> SkillList;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog final : public Window, public gcn::ActionListener
{
public:
SkillDialog();
A_DELETE_COPY(SkillDialog)
~SkillDialog();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event) override;
/**
* Update the given skill's display
*/
std::string update(const int id);
/**
* Update other parts of the display
*/
void update();
void clearSkills();
void loadSkills();
bool updateSkill(const int id, const int range, const bool modifiable);
void addSkill(const int id, const int level, const int range,
const bool modifiable);
SkillInfo* getSkill(int id) A_WARN_UNUSED;
bool hasSkills() const A_WARN_UNUSED
{ return !mSkills.empty(); }
void widgetResized(const gcn::Event &event) override;
void useItem(const int itemId);
void updateTabSelection();
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
TabbedArea *mTabs;
std::list<Tab*> mDeleteTabs;
Label *mPointsLabel;
Button *mUseButton;
Button *mIncreaseButton;
SkillModel *mDefaultModel;
};
extern SkillDialog *skillDialog;
#endif
|