1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILLDIALOG_H
#define SKILLDIALOG_H
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/mouselistener.hpp>
#include <map>
class Button;
//class Image;
class Label;
class ScrollArea;
class SkillModel;
class Tab;
class TabbedArea;
struct SkillInfo
{
unsigned short id;
std::string name;
std::string dispName;
Image *icon;
bool modifiable;
bool visible;
SkillModel *model;
int level;
std::string skillLevel;
int skillLevelWidth;
std::string skillExp;
float progress;
gcn::Color color;
int range;
std::string particle;
std::string soundHit;
std::string soundMiss;
SkillInfo();
~SkillInfo();
void setIcon(const std::string &iconPath);
void update();
void draw(Graphics *graphics, int y, int width);
};
typedef std::vector<SkillInfo*> SkillList;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog : public Window, public gcn::ActionListener
{
public:
SkillDialog();
~SkillDialog();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event);
/**
* Update the given skill's display
*/
std::string update(int id);
/**
* Update other parts of the display
*/
void update();
void loadSkills(const std::string &file);
bool updateSkill(int id, int range, bool modifiable);
void addSkill(int id, int level, int range, bool modifiable);
SkillInfo* getSkill(int id);
bool hasSkills() const
{ return !mSkills.empty(); }
void widgetResized(const gcn::Event &event);
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
TabbedArea *mTabs;
std::list<Tab*> mDeleteTabs;
Label *mPointsLabel;
Button *mUseButton;
Button *mIncreaseButton;
SkillModel *mDefaultModel;
};
extern SkillDialog *skillDialog;
#endif
|