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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILLDIALOG_H
#define SKILLDIALOG_H
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/mouselistener.hpp>
#include <map>
#include <vector>
#define SKILL_MIN_ID 200000
class Button;
class Label;
class ScrollArea;
class SkillModel;
class Tab;
class TabbedArea;
struct SkillInfo
{
unsigned short id;
std::string name;
std::string shortName;
std::string dispName;
Image *icon;
bool modifiable;
bool visible;
SkillModel *model;
int level;
std::string skillLevel;
int skillLevelWidth;
std::string skillExp;
float progress;
gcn::Color color;
int range;
std::string particle;
std::string soundHit;
std::string soundMiss;
SkillInfo();
~SkillInfo();
void setIcon(const std::string &iconPath);
void update();
void draw(Graphics *graphics, int y, int width);
};
typedef std::vector<SkillInfo*> SkillList;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog : public Window, public gcn::ActionListener
{
public:
SkillDialog();
~SkillDialog();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event);
/**
* Update the given skill's display
*/
std::string update(int id);
/**
* Update other parts of the display
*/
void update();
void loadSkills(const std::string &file);
bool updateSkill(int id, int range, bool modifiable);
void addSkill(int id, int level, int range, bool modifiable);
SkillInfo* getSkill(int id);
bool hasSkills() const
{ return !mSkills.empty(); }
void widgetResized(const gcn::Event &event);
void useItem(int itemId);
void updateTabSelection();
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
TabbedArea *mTabs;
std::list<Tab*> mDeleteTabs;
Label *mPointsLabel;
Button *mUseButton;
Button *mIncreaseButton;
SkillModel *mDefaultModel;
};
extern SkillDialog *skillDialog;
#endif
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