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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_audio.h"
#include "configuration.h"
#include "sound.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/namesmodel.h"
#include "gui/widgets/scrollarea.h"
#include "utils/gettext.h"
#include "debug.h"
class SoundsModel : public NamesModel
{
public:
SoundsModel()
{
mNames.push_back(gettext("(no sound)"));
Theme::fillSoundsList(mNames);
}
virtual ~SoundsModel()
{ }
};
Setup_Audio::Setup_Audio()
{
setName(_("Audio"));
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
mSoundModel = new SoundsModel();
new SetupItemLabel(_("Basic settings"), "", this);
new SetupItemCheckBox(_("Enable Audio"), "", "sound", this, "soundEvent");
new SetupItemCheckBox(_("Enable music"), "",
"playMusic", this, "playMusicEvent");
new SetupItemCheckBox(_("Enable game sfx"), "",
"playBattleSound", this, "playBattleSoundEvent");
new SetupItemCheckBox(_("Enable gui sfx"), "",
"playGuiSound", this, "playGuiSoundEvent");
new SetupItemSlider(_("Sfx volume"), "", "sfxVolume",
this, "sfxVolumeEvent", 0, sound.getMaxVolume(), 150, true);
new SetupItemSlider(_("Music volume"), "", "musicVolume",
this, "musicVolumeEvent", 0, sound.getMaxVolume(), 150, true);
new SetupItemIntTextField(_("Audio frequency"), "",
"audioFrequency", this, "audioFrequencyEvent", 14000, 192000);
mChannelsList = new SetupItemNames();
mChannelsList->push_back(_("mono"));
mChannelsList->push_back(_("stereo"));
mChannelsList->push_back(_("surround"));
mChannelsList->push_back(_("surround+center+lfe"));
new SetupItemSlider2(_("Audio channels"), "", "audioChannels", this,
"audioChannels", 1, 4, mChannelsList);
new SetupItemLabel(_("Sound effects"), "", this);
new SetupItemSound(_("Information dialog sound"), "",
"soundinfo", this, "soundinfoEvent", mSoundModel);
new SetupItemSound(_("Request dialog sound"), "",
"soundrequest", this, "soundrequestEvent", mSoundModel);
new SetupItemSound(_("Whisper message sound"), "",
"soundwhisper", this, "soundwhisperEvent", mSoundModel);
new SetupItemSound(_("Guild / Party message sound"), "",
"soundguild", this, "soundguildEvent", mSoundModel);
new SetupItemSound(_("Highlight message sound"), "",
"soundhighlight", this, "soundhighlightEvent", mSoundModel);
new SetupItemSound(_("Global message sound"), "",
"soundglobal", this, "soundglobalEvent", mSoundModel);
new SetupItemSound(_("Error message sound"), "",
"sounderror", this, "sounderrorEvent", mSoundModel);
new SetupItemSound(_("Trade request sound"), "",
"soundtrade", this, "soundtradeEvent", mSoundModel);
new SetupItemLabel(_("Other"), "", this);
new SetupItemCheckBox(_("Enable mumble voice chat"), "",
"enableMumble", this, "enableMumbleEvent");
new SetupItemCheckBox(_("Download music"), "",
"download-music", this, "download-musicEvent");
setDimension(gcn::Rectangle(0, 0, 550, 350));
}
Setup_Audio::~Setup_Audio()
{
delete mSoundModel;
mSoundModel = nullptr;
delete mChannelsList;
mChannelsList = nullptr;
}
void Setup_Audio::apply()
{
SetupTabScroll::apply();
if (config.getBoolValue("sound"))
{
sound.init();
if (viewport && config.getBoolValue("playMusic"))
{
const Map *const map = viewport->getMap();
if (map)
sound.playMusic(map->getMusicFile());
}
else
{
sound.stopMusic();
}
}
else
{
sound.close();
}
}
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