1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
* Copyright (C) 2007-2010 The Mana World Development Team
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
* .)j(] .d_/ '-( P . S
* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
* Redistribution and use in source and _dV>ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<<WP+k/);. _W=j f
* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
* retain the above copyright notice, ]E.pYY(Q]>. a J@\
* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
* following disclaimer. 4'_uomm\. )L);-4 (3=
* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
* names of its contributors may be used =3)= _f (_yQmWW$#( "
* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
* from this software without specific (js, \[QQW$QWW#?!V"".
* prior written permission. ]y:.<\.. .
* -]n w/ ' [.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sdlshared.h"
#include "input/inputmanager.h"
#include "gui/gui.h"
#include "gui/sdlinput.h"
#include "render/graphics.h"
#include <SDL_timer.h>
#include "debug.h"
SDLInput *guiInput = nullptr;
SDLInput::SDLInput() :
mKeyInputQueue(),
mMouseInputQueue(),
mMouseDown(false),
mMouseInWindow(true)
{
}
KeyInput SDLInput::dequeueKeyInput()
{
if (mKeyInputQueue.empty())
return KeyInput();
KeyInput keyInput = mKeyInputQueue.front();
mKeyInputQueue.pop();
return keyInput;
}
MouseInput SDLInput::dequeueMouseInput()
{
MouseInput mouseInput;
if (mMouseInputQueue.empty())
return MouseInput();
mouseInput = mMouseInputQueue.front();
mMouseInputQueue.pop();
return mouseInput;
}
void SDLInput::pushInput(const SDL_Event &event)
{
BLOCK_START("SDLInput::pushInput")
KeyInput keyInput;
MouseInput mouseInput;
switch (event.type)
{
case SDL_KEYDOWN:
{
keyInput.setType(KeyEventType::PRESSED);
convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
case SDL_KEYUP:
{
keyInput.setType(KeyEventType::RELEASED);
convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
#ifdef USE_SDL2
case SDL_TEXTINPUT:
keyInput.setType(KeyEventType::PRESSED);
keyInput.setKey(Key(KeyValue::TEXTINPUT));
keyInput.setText(event.text.text);
mKeyInputQueue.push(keyInput);
break;
case SDL_MOUSEWHEEL:
{
const int y = event.wheel.y;
if (y)
{
mouseInput.setX(gui->getLastMouseX());
mouseInput.setY(gui->getLastMouseY());
#ifdef ANDROID
mouseInput.setReal(0, 0);
#endif // ANDROID
mouseInput.setButton(MouseButton::WHEEL);
if (y > 0)
mouseInput.setType(MouseEventType::WHEEL_MOVED_UP);
else
mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
}
break;
}
#endif // USE_SDL2
#ifdef ANDROID
#ifndef USE_SDL2
case SDL_ACCELEROMETER:
break;
#endif // USE_SDL2
#endif // ANDROID
case SDL_MOUSEBUTTONDOWN:
{
mMouseDown = true;
const int scale = mainGraphics->getScale();
const int x = event.button.x / scale;
const int y = event.button.y / scale;
mouseInput.setX(x);
mouseInput.setY(y);
#ifdef ANDROID
#ifdef USE_SDL2
mouseInput.setReal(x, y);
#else // USE_SDL2
mouseInput.setReal(event.button.realx / scale,
event.button.realy / scale);
#endif // USE_SDL2
#endif // ANDROID
mouseInput.setButton(convertMouseButton(event.button.button));
#ifndef USE_SDL2
if (event.button.button == SDL_BUTTON_WHEELDOWN)
mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN);
else if (event.button.button == SDL_BUTTON_WHEELUP)
mouseInput.setType(MouseEventType::WHEEL_MOVED_UP);
else
#endif // USE_SDL2
mouseInput.setType(MouseEventType::PRESSED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
}
case SDL_MOUSEBUTTONUP:
{
mMouseDown = false;
const int scale = mainGraphics->getScale();
const int x = event.button.x / scale;
const int y = event.button.y / scale;
mouseInput.setX(x);
mouseInput.setY(y);
#ifdef ANDROID
#ifdef USE_SDL2
mouseInput.setReal(x, y);
#else // USE_SDL2
mouseInput.setReal(event.button.realx / scale,
event.button.realy / scale);
#endif // USE_SDL2
#endif // ANDROID
mouseInput.setButton(convertMouseButton(event.button.button));
mouseInput.setType(MouseEventType::RELEASED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
}
case SDL_MOUSEMOTION:
{
const int scale = mainGraphics->getScale();
const int x = event.motion.x / scale;
const int y = event.motion.y / scale;
mouseInput.setX(x);
mouseInput.setY(y);
#ifdef ANDROID
#ifdef USE_SDL2
mouseInput.setReal(x, y);
#else // USE_SDL2
mouseInput.setReal(event.motion.realx / scale,
event.motion.realy / scale);
#endif // USE_SDL2
#endif // ANDROID
mouseInput.setButton(MouseButton::EMPTY);
mouseInput.setType(MouseEventType::MOVED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
}
#ifndef USE_SDL2
case SDL_ACTIVEEVENT:
/*
* This occurs when the mouse leaves the window and the Gui-chan
* application loses its mousefocus.
*/
if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 &&
event.active.gain == 0u)
{
mMouseInWindow = false;
if (!mMouseDown)
{
mouseInput.setX(-1);
mouseInput.setY(-1);
mouseInput.setButton(MouseButton::EMPTY);
mouseInput.setType(MouseEventType::MOVED);
mMouseInputQueue.push(mouseInput);
}
}
if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 &&
event.active.gain != 0u)
{
mMouseInWindow = true;
}
break;
#endif // USE_SDL2
default:
break;
} // end switch
BLOCK_END("SDLInput::pushInput")
}
void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput)
{
keyInput.setKey(Key(convertKeyCharacter(event)));
const InputActionT actionId = inputManager.getActionByKey(event);
if (actionId > InputAction::NO_VALUE)
keyInput.setActionId(actionId);
}
MouseButtonT SDLInput::convertMouseButton(const int button)
{
switch (button)
{
case SDL_BUTTON_LEFT:
return MouseButton::LEFT;
case SDL_BUTTON_RIGHT:
return MouseButton::RIGHT;
case SDL_BUTTON_MIDDLE:
return MouseButton::MIDDLE;
#ifndef USE_SDL2
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
return MouseButton::EMPTY;
#endif // USE_SDL2
default:
// We have an unknown mouse type which is ignored.
logger->log("unknown button type: %d", button);
return MouseButton::EMPTY;
}
}
void SDLInput::simulateMouseClick(const int x, const int y,
const MouseButtonT button)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setReal(x, y);
mouseInput.setButton(button);
mouseInput.setType(MouseEventType::PRESSED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
mouseInput.setType(MouseEventType::RELEASED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
}
void SDLInput::simulateMouseMove()
{
if (gui == nullptr)
return;
int x, y;
Gui::getMouseState(x, y);
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setReal(x, y);
mouseInput.setButton(MouseButton::EMPTY);
mouseInput.setType(MouseEventType::MOVED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
}
void SDLInput::simulateKey(const int guiKey,
const InputActionT actionId)
{
KeyInput keyInput;
keyInput.setType(KeyEventType::PRESSED);
#ifdef USE_SDL2
char str[2];
str[0] = CAST_S8(guiKey);
str[1] = 0;
keyInput.setKey(Key(KeyValue::TEXTINPUT));
keyInput.setText(str);
#else // USE_SDL2
keyInput.setKey(Key(guiKey));
#endif // USE_SDL2
if (actionId > InputAction::NO_VALUE)
keyInput.setActionId(actionId);
mKeyInputQueue.push(keyInput);
}
|