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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_POPUPS_POPUPMENU_H
#define GUI_POPUPS_POPUPMENU_H
#include "gui/widgets/linkhandler.h"
#include "gui/widgets/popup.h"
#include "listeners/actionlistener.h"
#include "localconsts.h"
class ActorSprite;
class Being;
class BrowserBox;
class Button;
class ChatTab;
class FloorItem;
class Item;
class ListModel;
class MapItem;
class ScrollArea;
class TextCommand;
class TextDialog;
class TextField;
class ProgressBar;
class Window;
class RenameListener final : public ActionListener
{
public:
RenameListener();
A_DELETE_COPY(RenameListener)
void action(const ActionEvent &event) override final;
void setMapItem(const MapItem *const mapItem);
void setDialog(TextDialog *dialog)
{ mDialog = dialog; }
private:
int mMapItemX;
int mMapItemY;
TextDialog *mDialog;
};
class PlayerListener : public ActionListener
{
public:
PlayerListener();
A_DELETE_COPY(PlayerListener)
void action(const ActionEvent &event) override final;
void setNick(const std::string &name)
{ mNick = name; }
void setDialog(TextDialog *const dialog)
{ mDialog = dialog; }
void setType(const int type)
{ mType = type; }
private:
std::string mNick;
TextDialog *mDialog;
int mType;
};
/**
* Window showing popup menu.
*/
class PopupMenu final : public Popup, public LinkHandler
{
public:
/**
* Constructor.
*/
PopupMenu();
A_DELETE_COPY(PopupMenu)
void postInit() override final;
/**
* Shows the being related popup menu at the specified mouse coords.
*/
void showPopup(const int x, const int y, const Being *const being);
/**
* Shows the beings related popup menu at the specified mouse coords.
*/
void showPopup(const int x, const int y,
const std::vector<ActorSprite*> &beings);
void showPlayerPopup(const int x, const int y,
const std::string &nick);
/**
* Shows the floor item related popup menu at the specified
* mouse coords.
*/
void showPopup(const int x, const int y,
const FloorItem *const floorItem);
/**
* Shows the related popup menu when right click on the inventory
* at the specified mouse coordinates.
*/
void showPopup(Window *const parent, const int x, const int y,
Item *const item, const bool isInventory);
void showPopup(const int x, const int y, Button *const button);
void showPopup(const int x, const int y, const ProgressBar *const bar);
void showPopup(const int x, const int y, MapItem *const mapItem);
void showItemPopup(const int x, const int y, Item *const item);
void showItemPopup(const int x, const int y, const int itemId,
const unsigned char color);
void showDropPopup(const int x, const int y, Item *const item);
void showOutfitsPopup(const int x, const int y);
void showSpellPopup(const int x, const int y, TextCommand *const cmd);
void showAttackMonsterPopup(const int x, const int y,
const std::string &name,
const int type);
void showPickupItemPopup(const int x, const int y,
const std::string &name);
void showUndressPopup(const int x, const int y,
const Being *const being,
Item *const item);
void showMapPopup(const int x, const int y,
const int x2, const int y2);
/**
* Shows the related popup menu when right click on the chat
* at the specified mouse coordinates.
*/
void showChatPopup(const int x, const int y, ChatTab *const tab);
void showChangePos(const int x, const int y);
void showPopup(const int x, const int y, ListModel *const model);
void showTextFieldPopup(int x, int y, TextField *const input);
void showLinkPopup(const int x, const int y, const std::string &link);
void showWindowsPopup(const int x, const int y);
void showNpcDialogPopup(const int npcId, const int x, const int y);
void showWindowPopup(Window *const window, const int x, const int y);
/**
* Handles link action.
*/
void handleLink(const std::string &link,
MouseEvent *event A_UNUSED) override final;
void clear();
private:
void addPlayerRelation(const std::string &name);
void addFollow();
void addBuySell(const Being *const being);
void addParty(const std::string &partyName);
void addBuySellDefault();
void addPlayerMisc();
void addPickupFilter(const std::string &name);
void addProtection();
void addUseDrop(const Item *const item, const bool isProtected);
void addGmCommands();
void showGMPopup();
BrowserBox *mBrowserBox;
ScrollArea *mScrollArea;
int mBeingId;
int mFloorItemId;
Item *mItem;
int mItemId;
unsigned char mItemColor;
MapItem *mMapItem;
ChatTab *mTab;
TextCommand *mSpell;
Window *mWindow;
RenameListener mRenameListener;
PlayerListener mPlayerListener;
TextDialog *mDialog;
Button *mButton;
std::string mNick;
TextField *mTextField;
int mType;
int mX;
int mY;
/**
* Shared code for the various showPopup functions.
*/
void showPopup(int x, int y);
};
#endif // GUI_POPUPS_POPUPMENU_H
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