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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EQUIPMENTWINDOW_H
#define EQUIPMENTWINDOW_H
#include "equipment.h"
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include "utils/xml.h"
#include <guichan/actionlistener.hpp>
#include <vector>
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
#else
#define A_UNUSED
#endif
class Being;
class Inventory;
class Item;
class ItemPopup;
class PlayerBox;
/**
* Equipment dialog.
*
* \ingroup Interface
*/
class EquipmentWindow : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
EquipmentWindow(Equipment *equipment, Being *being,
bool mCloseOnHide = false);
/**
* Destructor.
*/
~EquipmentWindow();
/**
* Draws the equipment window.
*/
void draw(gcn::Graphics *graphics);
void action(const gcn::ActionEvent &event);
void mousePressed(gcn::MouseEvent& mouseEvent);
Item* getEquipment(int i)
{ return mEquipment ? mEquipment->getEquipment(i) : 0; }
void setBeing(Being *being);
void updateBeing(Being *being);
void resetBeing(Being *being);
private:
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
Item *getItem(int x, int y) const;
void setSelected(int index);
void fillBoxes();
void fillDefault();
void addBox(int idx, int x, int y);
void loadWindow(xmlNodePtr windowNode);
void loadPlayerBox(xmlNodePtr playerBoxNode);
void loadSlot(xmlNodePtr slotNode);
int parseSlotName(std::string name);
Equipment *mEquipment;
ItemPopup *mItemPopup;
PlayerBox *mPlayerBox;
gcn::Button *mUnequip;
int mSelected; /**< Index of selected item. */
bool mForing;
Being *mBeing;
std::vector<std::pair<int, int>*> mBoxes;
};
extern EquipmentWindow *equipmentWindow;
extern EquipmentWindow *beingEquipmentWindow;
#endif
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