1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
|
/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphicsmanager.h"
#define GL_GLEXT_PROTOTYPES 1
#ifndef WIN32
#include "GL/glx.h"
// hack to hide warnings
#undef GL_GLEXT_VERSION
#undef GL_GLEXT_PROTOTYPES
//#else
//#include "GL/glext.h"
//#undef GL_GLEXT_VERSION
//#undef WIN32_LEAN_AND_MEAN
#endif
#include "configuration.h"
#include "graphics.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "mgl.h"
#include "resources/fboinfo.h"
#include "resources/imagehelper.h"
#include "resources/openglimagehelper.h"
#include "resources/sdlimagehelper.h"
#include "utils/paths.h"
#include "utils/stringutils.h"
#include "test/testmain.h"
#include "debug.h"
GraphicsManager graphicsManager;
GraphicsManager::GraphicsManager() :
mMinor(0),
mMajor(0)
{
}
GraphicsManager::~GraphicsManager()
{
}
int GraphicsManager::startDetection()
{
#ifdef USE_OPENGL
TestMain *test = new TestMain();
test->exec(false);
return test->getConfig().getValueInt("opengl", -1);
#else
return 0;
#endif
}
bool GraphicsManager::detectGraphics()
{
#ifdef USE_OPENGL
logger->log("start detecting best mode...");
logger->log("enable opengl mode");
SDL_SetVideoMode(100, 100, 0, SDL_ANYFORMAT | SDL_OPENGL);
std::string vendor = getGLString(GL_VENDOR);
std::string renderer = getGLString(GL_RENDERER);
std::string version = getGLString(GL_VERSION);
logger->log("gl vendor: %s", vendor.c_str());
logger->log("gl renderer: %s", renderer.c_str());
logger->log("gl version: %s", version.c_str());
sscanf(version.c_str(), "%5d.%5d", &mMajor, &mMinor);
char const *glExtensions = reinterpret_cast<char const *>(
glGetString(GL_EXTENSIONS));
updateExtensions(glExtensions);
int mode = 1;
// detecting features by known renderers or vendors
if (findI(renderer, "gdi generic") != std::string::npos)
{
// windows gdi OpenGL emulation
logger->log("detected gdi drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "Software Rasterizer") != std::string::npos)
{
// software OpenGL emulation
logger->log("detected software drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "Indirect") != std::string::npos)
{
// indirect OpenGL drawing
logger->log("detected indirect drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(vendor, "VMWARE") != std::string::npos)
{
// vmware emulation
logger->log("detected VMWARE driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(renderer, "LLVM") != std::string::npos)
{
// llvm opengl emulation
logger->log("detected llvm driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(vendor, "NVIDIA") != std::string::npos)
{
// hope it can work well
logger->log("detected NVIDIA driver");
mode = 1;
}
// detecting feature based on OpenGL version
if (!checkGLVersion(1, 1))
{
// very old OpenGL version
logger->log("OpenGL version too old");
mode = 0;
}
if (mode > 0 && findI(version, "Mesa") != std::string::npos)
{
// Mesa detected
config.setValue("compresstextures", true);
}
config.setValue("opengl", mode);
config.setValue("videoconfigured", true);
logger->log("detection complete");
return true;
#else
return false;
#endif
}
void GraphicsManager::initGraphics(bool noOpenGL)
{
#ifdef USE_OPENGL
int useOpenGL = 0;
if (!noOpenGL)
useOpenGL = config.getIntValue("opengl");
// Setup image loading for the right image format
OpenGLImageHelper::setLoadAsOpenGL(useOpenGL);
GraphicsVertexes::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
switch (useOpenGL)
{
case 0:
imageHelper = new SDLImageHelper;
mainGraphics = new Graphics;
break;
case 1:
default:
imageHelper = new OpenGLImageHelper;
mainGraphics = new NormalOpenGLGraphics;
break;
case 2:
imageHelper = new OpenGLImageHelper;
mainGraphics = new SafeOpenGLGraphics;
break;
};
#else
// Create the graphics context
imageHelper = new SDLImageHelper;
mainGraphics = new Graphics;
#endif
}
Graphics *GraphicsManager::createGraphics()
{
#ifdef USE_OPENGL
switch (config.getIntValue("opengl"))
{
case 0:
return new Graphics;
case 1:
default:
return new NormalOpenGLGraphics;
case 2:
return new SafeOpenGLGraphics;
};
#else
return new Graphics;
#endif
}
void GraphicsManager::updateExtensions(const char *extensions)
{
mExtensions.clear();
splitToStringSet(mExtensions, extensions, ' ');
}
bool GraphicsManager::supportExtension(const std::string &ext)
{
return mExtensions.find(ext) != mExtensions.end();
}
void GraphicsManager::updateTextureFormat()
{
#ifdef USE_OPENGL
if (config.getBoolValue("compresstextures"))
{
// using extensions if can
if (supportExtension("GL_ARB_texture_compression"))
{
if (supportExtension("GL_EXT_texture_compression_s3tc")
|| supportExtension("3DFX_texture_compression_FXT1"))
{
GLint num;
GLint *formats = nullptr;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num);
logger->log("support %d compressed formats", num);
formats = new GLint[num > 10 ? num : 10];
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int f = 0; f < num; f ++)
{
if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
logger->log1("using s3tc texture compression");
return;
}
else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_FXT1_3DFX);
logger->log1("using fxt1 texture compression");
return;
}
}
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using texture compression");
return;
}
else
{
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using texture compression");
return;
}
}
}
// using default formats
if (config.getBoolValue("newtextures"))
{
OpenGLImageHelper::setInternalTextureType(GL_RGBA);
logger->log1("using RGBA texture format");
}
else
{
OpenGLImageHelper::setInternalTextureType(4);
logger->log1("using 4 texture format");
}
#endif
}
void GraphicsManager::logString(const char *format, int num)
{
#ifdef USE_OPENGL
const char *str = reinterpret_cast<const char*>(glGetString(num));
if (!str)
logger->log(format, "?");
else
logger->log(format, str);
#endif
}
std::string GraphicsManager::getGLString(int num) const
{
#ifdef USE_OPENGL
const char *str = reinterpret_cast<const char*>(glGetString(num));
if (str)
return str;
else
return "";
#else
return "";
#endif
}
void GraphicsManager::setGLVersion()
{
sscanf(getGLString(GL_VERSION).c_str(), "%5d.%5d", &mMajor, &mMinor);
}
void GraphicsManager::setVideoMode()
{
const int width = config.getIntValue("screenwidth");
const int height = config.getIntValue("screenheight");
const int bpp = 0;
const bool fullscreen = config.getBoolValue("screen");
const bool hwaccel = config.getBoolValue("hwaccel");
const bool enableResize = config.getBoolValue("enableresize");
const bool noFrame = config.getBoolValue("noframe");
// Try to set the desired video mode
if (!mainGraphics->setVideoMode(width, height, bpp,
fullscreen, hwaccel, enableResize, noFrame))
{
logger->log(strprintf("Couldn't set %dx%dx%d video mode: %s",
width, height, bpp, SDL_GetError()));
const int oldWidth = config.getValueInt("oldscreenwidth", -1);
const int oldHeight = config.getValueInt("oldscreenheight", -1);
const int oldFullscreen = config.getValueInt("oldscreen", -1);
if (oldWidth != -1 && oldHeight != -1 && oldFullscreen != -1)
{
config.deleteKey("oldscreenwidth");
config.deleteKey("oldscreenheight");
config.deleteKey("oldscreen");
config.setValueInt("screenwidth", oldWidth);
config.setValueInt("screenheight", oldHeight);
config.setValue("screen", oldFullscreen == 1);
if (!mainGraphics->setVideoMode(oldWidth, oldHeight, bpp,
oldFullscreen, hwaccel, enableResize, noFrame))
{
logger->safeError(strprintf("Couldn't restore %dx%dx%d "
"video mode: %s", oldWidth, oldHeight, bpp,
SDL_GetError()));
}
}
}
}
bool GraphicsManager::checkGLVersion(int major, int minor) const
{
return mMajor > major || (mMajor == major && mMinor >= minor);
}
void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo)
{
#ifdef USE_OPENGL
if (!fbo)
return;
// create a texture object
glGenTextures(1, &fbo->textureId);
glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId);
glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(OpenGLImageHelper::mTextureType, 0);
// create a renderbuffer object to store depth info
mglGenRenderbuffers(1, &fbo->rboId);
mglBindRenderbuffer(GL_RENDERBUFFER, fbo->rboId);
mglRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT, width, height);
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
// create a framebuffer object
mglGenFramebuffers(1, &fbo->fboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
// attach the texture to FBO color attachment point
mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
OpenGLImageHelper::mTextureType, fbo->textureId, 0);
// attach the renderbuffer to depth attachment point
mglFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->rboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
}
void GraphicsManager::deleteFBO(FBOInfo *fbo)
{
#ifdef USE_OPENGL
if (!fbo)
return;
mglBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fbo->fboId)
{
mglDeleteFramebuffers(1, &fbo->fboId);
fbo->fboId = 0;
}
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
if (fbo->rboId)
{
mglDeleteRenderbuffers(1, &fbo->rboId);
fbo->rboId = 0;
}
if (fbo->textureId)
{
glDeleteTextures(1, &fbo->textureId);
fbo->textureId = 0;
}
#endif
}
#ifdef WIN32
#define getFunction(name) wglGetProcAddress(name);
#else
#define getFunction(name) glXGetProcAddress((const GLubyte*)(name))
#endif
#define assignFunction(func, name) m##func = (func##_t)getFunction(name)
void GraphicsManager::initOpenGLFunctions()
{
if (!checkGLVersion(1, 1))
return;
if (supportExtension("GL_ARB_framebuffer_object"))
{ // frame buffer supported
assignFunction(glGenRenderbuffers, "glGenRenderbuffers");
assignFunction(glBindRenderbuffer, "glBindRenderbuffer");
assignFunction(glRenderbufferStorage, "glRenderbufferStorage");
assignFunction(glGenFramebuffers, "glGenFramebuffers");
assignFunction(glBindFramebuffer, "glBindFramebuffer");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D");
assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers");
}
else if (supportExtension("GL_EXT_framebuffer_object"))
{ // old frame buffer extension
assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT");
assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT");
assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT");
assignFunction(glGenFramebuffers, "glGenFramebuffersEXT");
assignFunction(glBindFramebuffer, "glBindFramebufferEXT");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT");
assignFunction(glFramebufferRenderbuffer,
"glFramebufferRenderbufferEXT");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT");
}
else
{ // no frame buffer support
config.setValue("usefbo", false);
}
}
|