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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEMODIFIERS_H
#define GAMEMODIFIERS_H
#include <string>
#include "localconsts.h"
class GameModifiers final
{
public:
GameModifiers();
A_DELETE_COPY(GameModifiers)
~GameModifiers();
void changeMode(unsigned *restrict const var,
const unsigned limit,
const char *restrict const conf,
std::string (GameModifiers::*const func)(),
const unsigned def,
const bool save,
const bool forward);
void changeMoveType(const bool forward);
void changeCrazyMoveType(const bool forward);
void changeMoveToTargetType(const bool forward);
void changeFollowMode(const bool forward);
void changeAttackWeaponType(const bool forward);
void changeAttackType(const bool forward);
void changeQuickDropCounter(const bool forward);
void changePickUpType(const bool forward);
void changeMagicAttackType(const bool forward);
void setQuickDropCounter(const int n);
std::string getMoveTypeString();
std::string getCrazyMoveTypeString();
std::string getMoveToTargetTypeString();
std::string getFollowModeString();
std::string getAttackWeaponTypeString();
std::string getAttackTypeString();
std::string getQuickDropCounterString();
std::string getPickUpTypeString();
std::string getMagicAttackString();
protected:
static const char *getVarItem(const char *const *const arr,
const unsigned index,
const unsigned sz) A_WARN_UNUSED;
};
extern GameModifiers *modifiers;
#endif // GAMEMODIFIERS_H
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