summaryrefslogtreecommitdiff
path: root/src/gamemodifiers.cpp
blob: 228dd66f30afba4abc8e8531bf0c9821502e4fb7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
/*
 *  The ManaPlus Client
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gamemodifiers.h"

#include "configuration.h"
#include "settings.h"
#include "soundmanager.h"

#include "being/localplayer.h"

#include "gui/dialogtype.h"
#include "gui/viewport.h"

#include "gui/windows/chatwindow.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"

#include "gui/widgets/tabs/chattab.h"

#include "resources/map/map.h"

#include "listeners/awaylistener.h"
#include "listeners/updatestatuslistener.h"

#include "utils/gettext.h"

#include "debug.h"

#define addModifier(name1, name2, sz, ...) \
    static const unsigned m##name1##Size = sz; \
    static const char *const m##name1##Strings[] = \
    __VA_ARGS__; \
    std::string GameModifiers::get##name1##String() \
    { \
        return gettext(getVarItem(&m##name1##Strings[0], \
        settings.name2, m##name1##Size)); \
    }

#define addModifier2(name1, name2, str, sz, ...) \
    static const unsigned m##name1##Size = sz; \
    static const char *const m##name1##Strings[] = \
    __VA_ARGS__; \
    void GameModifiers::change##name1(const bool forward) \
    { \
        changeMode(&settings.name2, m##name1##Size, str, \
            &GameModifiers::get##name1##String, 0, true, forward); \
    } \
    std::string GameModifiers::get##name1##String() \
    { \
        return gettext(getVarItem(&m##name1##Strings[0], \
        settings.name2, m##name1##Size)); \
    }

#define changeMethod(name1, name2, str) \
    void GameModifiers::change##name1(const bool forward) \
    { \
        changeMode(&settings.name2, m##name1##Size, str, \
            &GameModifiers::get##name1##String, 0, true, forward); \
    }

void GameModifiers::init()
{
    settings.crazyMoveType = config.getIntValue("crazyMoveType");
    settings.moveToTargetType = config.getIntValue("moveToTargetType");
    settings.followMode = config.getIntValue("followMode");
    settings.attackWeaponType = config.getIntValue("attackWeaponType");
    settings.attackType = config.getIntValue("attackType");
    settings.quickDropCounter = config.getIntValue("quickDropCounter");
    settings.pickUpType = config.getIntValue("pickUpType");
    settings.magicAttackType = config.getIntValue("magicAttackType");
    settings.pvpAttackType = config.getIntValue("pvpAttackType");
    settings.imitationMode = config.getIntValue("imitationMode");
    settings.disableGameModifiers = config.getBoolValue(
        "disableGameModifiers");
//    UpdateStatusListener::distributeEvent();
}

void GameModifiers::changeMode(unsigned *restrict const var,
                               const unsigned limit,
                               const char *restrict const conf,
                               std::string (*const func)(),
                               const unsigned def,
                               const bool save,
                               const bool forward)
{
    if (!var)
        return;

    if (forward)
    {
        (*var) ++;
        if (*var >= limit)
            *var = def;
    }
    else
    {
        if (!*var)
            *var = limit - 1;
        else
            (*var) --;
    }

    if (save)
        config.setValue(conf, *var);
    UpdateStatusListener::distributeEvent();
    const std::string str = (*func)();
    if (str.size() > 4)
        debugMsg(str.substr(4));
}

const char *GameModifiers::getVarItem(const char *const *const arr,
                                      const unsigned index,
                                      const unsigned sz)
{
    if (index < sz)
        return arr[index];
    return arr[sz];
}

addModifier(MoveType, moveType, 5,
{
    // TRANSLATORS: move type in status bar
    N_("(D) default moves"),
    // TRANSLATORS: move type in status bar
    N_("(I) invert moves"),
    // TRANSLATORS: move type in status bar
    N_("(c) moves with some crazy moves"),
    // TRANSLATORS: move type in status bar
    N_("(C) moves with crazy moves"),
    // TRANSLATORS: move type in status bar
    N_("(d) double normal + crazy"),
    // TRANSLATORS: move type in status bar
    N_("(?) unknown move")
})

void GameModifiers::changeMoveType(const bool forward)
{
    player_node->setMoveState(0);
    changeMode(&settings.moveType, mMoveTypeSize, "invertMoveDirection",
        &GameModifiers::getMoveTypeString, 0, false, forward);
}

static const unsigned mCrazyMoveTypeSize = 11;

void GameModifiers::changeCrazyMoveType(const bool forward)
{
    player_node->setCrazyMoveState(0U);
    changeMode(&settings.crazyMoveType, mCrazyMoveTypeSize, "crazyMoveType",
        &GameModifiers::getCrazyMoveTypeString, 1, true, forward);
}

std::string GameModifiers::getCrazyMoveTypeString()
{
    const unsigned int crazyMoveType = settings.crazyMoveType;
    if (crazyMoveType < mCrazyMoveTypeSize - 1)
    {
        // TRANSLATORS: crazy move type in status bar
        return strprintf(_("(%u) crazy move number %u"),
            crazyMoveType, crazyMoveType);
    }
    else if (crazyMoveType == mCrazyMoveTypeSize - 1)
    {
        // TRANSLATORS: crazy move type in status bar
        return _("(a) custom crazy move");
    }
    else
    {
        // TRANSLATORS: crazy move type in status bar
        return _("(?) crazy move");
    }
}

addModifier2(MoveToTargetType, moveToTargetType, "moveToTargetType", 13,
{
    // TRANSLATORS: move to target type in status bar
    N_("(0) default moves to target"),
    // TRANSLATORS: move to target type in status bar
    N_("(1) moves to target in distance 1"),
    // TRANSLATORS: move to target type in status bar
    N_("(2) moves to target in distance 2"),
    // TRANSLATORS: move to target type in status bar
    N_("(3) moves to target in distance 3"),
    // TRANSLATORS: move to target type in status bar
    N_("(4) moves to target in distance 4"),
    // TRANSLATORS: move to target type in status bar
    N_("(5) moves to target in distance 5"),
    // TRANSLATORS: move to target type in status bar
    N_("(6) moves to target in distance 6"),
    // TRANSLATORS: move to target type in status bar
    N_("(7) moves to target in distance 7"),
    // TRANSLATORS: move to target type in status bar
    N_("(8) moves to target in distance 8"),
    // TRANSLATORS: move to target type in status bar
    N_("(9) moves to target in distance 9"),
    // TRANSLATORS: move to target type in status bar
    N_("(A) moves to target in attack range"),
    // TRANSLATORS: move to target type in status bar
    N_("(a) archer attack range"),
    // TRANSLATORS: move to target type in status bar
    N_("(B) moves to target in attack range - 1"),
    // TRANSLATORS: move to target type in status bar
    N_("(?) move to target")
})

addModifier2(FollowMode, followMode, "followMode", 4,
{
    // TRANSLATORS: folow mode in status bar
    N_("(D) default follow"),
    // TRANSLATORS: folow mode in status bar
    N_("(R) relative follow"),
    // TRANSLATORS: folow mode in status bar
    N_("(M) mirror follow"),
    // TRANSLATORS: folow mode in status bar
    N_("(P) pet follow"),
    // TRANSLATORS: folow mode in status bar
    N_("(?) unknown follow")
})

addModifier2(AttackWeaponType, attackWeaponType, "attackWeaponType", 4,
{
    // TRANSLATORS: switch attack type in status bar
    N_("(?) attack"),
    // TRANSLATORS: switch attack type in status bar
    N_("(D) default attack"),
    // TRANSLATORS: switch attack type in status bar
    N_("(s) switch attack without shield"),
    // TRANSLATORS: switch attack type in status bar
    N_("(S) switch attack with shield"),
    // TRANSLATORS: switch attack type in status bar
    N_("(?) attack")
})

addModifier2(AttackType, attackType, "attackType", 4,
{
    // TRANSLATORS: attack type in status bar
    N_("(D) default attack"),
    // TRANSLATORS: attack type in status bar
    N_("(G) go and attack"),
    // TRANSLATORS: attack type in status bar
    N_("(A) go, attack, pickup"),
    // TRANSLATORS: attack type in status bar
    N_("(d) without auto attack"),
    // TRANSLATORS: attack type in status bar
    N_("(?) attack")
})

const unsigned mQuickDropCounterSize = 31;

changeMethod(QuickDropCounter, quickDropCounter, "quickDropCounter")

std::string GameModifiers::getQuickDropCounterString()
{
    const unsigned int cnt = settings.quickDropCounter;
    if (cnt > 9)
    {
        return strprintf("(%c) drop counter %u", static_cast<signed char>(
            'a' + cnt - 10), cnt);
    }
    else
    {
        return strprintf("(%u) drop counter %u", cnt, cnt);
    }
}

void GameModifiers::setQuickDropCounter(const int n)
{
    if (n < 1 || n >= static_cast<signed>(mQuickDropCounterSize))
        return;
    settings.quickDropCounter = n;
    config.setValue("quickDropCounter", n);
    UpdateStatusListener::distributeEvent();
}

addModifier2(PickUpType, pickUpType, "pickUpType", 7,
{
    // TRANSLATORS: pickup size in status bar
    N_("(S) small pick up 1x1 cells"),
    // TRANSLATORS: pickup size in status bar
    N_("(D) default pick up 2x1 cells"),
    // TRANSLATORS: pickup size in status bar
    N_("(F) forward pick up 2x3 cells"),
    // TRANSLATORS: pickup size in status bar
    N_("(3) pick up 3x3 cells"),
    // TRANSLATORS: pickup size in status bar
    N_("(g) go and pick up in distance 4"),
    // TRANSLATORS: pickup size in status bar
    N_("(G) go and pick up in distance 8"),
    // TRANSLATORS: pickup size in status bar
    N_("(A) go and pick up in max distance"),
    // TRANSLATORS: pickup size in status bar
    N_("(?) pick up")
})

addModifier2(MagicAttackType, magicAttackType, "magicAttackType", 5,
{
    // TRANSLATORS: magic attack in status bar
    N_("(f) use #flar for magic attack"),
    // TRANSLATORS: magic attack in status bar
    N_("(c) use #chiza for magic attack"),
    // TRANSLATORS: magic attack in status bar
    N_("(I) use #ingrav for magic attack"),
    // TRANSLATORS: magic attack in status bar
    N_("(F) use #frillyar for magic attack"),
    // TRANSLATORS: magic attack in status bar
    N_("(U) use #upmarmu for magic attack"),
    // TRANSLATORS: magic attack in status bar
    N_("(?) magic attack")
})

addModifier2(PvpAttackType, pvpAttackType, "pvpAttackType", 4,
{
    // TRANSLATORS: player attack type in status bar
    N_("(a) attack all players"),
    // TRANSLATORS: player attack type in status bar
    N_("(f) attack all except friends"),
    // TRANSLATORS: player attack type in status bar
    N_("(b) attack bad relations"),
    // TRANSLATORS: player attack type in status bar
    N_("(d) don't attack players"),
    // TRANSLATORS: player attack type in status bar
    N_("(?) pvp attack")
})

addModifier2(ImitationMode, imitationMode, "imitationMode", 2,
{
    // TRANSLATORS: imitation type in status bar
    N_("(D) default imitation"),
    // TRANSLATORS: imitation type in status bar
    N_("(O) outfits imitation"),
    // TRANSLATORS: imitation type in status bar
    N_("(?) imitation")
})

addModifier(GameModifiers, disableGameModifiers, 2,
{
    // TRANSLATORS: game modifiers state in status bar
    N_("Game modifiers are enabled"),
    // TRANSLATORS: game modifiers state in status bar
    N_("Game modifiers are disabled"),
    // TRANSLATORS: game modifiers state in status bar
    N_("Game modifiers are unknown")
})

void GameModifiers::changeGameModifiers()
{
    settings.disableGameModifiers = !settings.disableGameModifiers;
    config.setValue("disableGameModifiers", settings.disableGameModifiers);
    UpdateStatusListener::distributeEvent();
}

addModifier(MapDrawType, mapDrawType, 7,
{
    // TRANSLATORS: map view type in status bar
    N_("(N) normal map view"),
    // TRANSLATORS: map view type in status bar
    N_("(D) debug map view"),
    // TRANSLATORS: map view type in status bar
    N_("(u) ultra map view"),
    // TRANSLATORS: map view type in status bar
    N_("(U) ultra map view 2"),
    // TRANSLATORS: map view type in status bar
    N_("(e) empty map view with collision"),
    // TRANSLATORS: map view type in status bar
    N_("(E) empty map view"),
    // TRANSLATORS: map view type in status bar
    N_("(b) black & white map view"),
    // TRANSLATORS: pickup size in status bar
    N_("(?) map view")
})

addModifier(AwayMode, awayMode, 2,
{
    // TRANSLATORS: away type in status bar
    N_("(O) on keyboard"),
    // TRANSLATORS: away type in status bar
    N_("(A) away"),
    // TRANSLATORS: away type in status bar
    N_("(?) away")
})

void GameModifiers::changeAwayMode()
{
    if (!player_node)
        return;

    settings.awayMode = !settings.awayMode;
    player_node->setAfkTime(0);
    player_node->setHalfAway(false);
    player_node->updateName();
    UpdateStatusListener::distributeEvent();
    if (settings.awayMode)
    {
        if (chatWindow)
            chatWindow->clearAwayLog();

        player_node->cancelFollow();
        player_node->navigateClean();
        if (outfitWindow)
            outfitWindow->wearAwayOutfit();
        // TRANSLATORS: away message box header
        OkDialog *const dialog = new OkDialog(_("Away"),
            config.getStringValue("afkMessage"),
            DialogType::SILENCE, true, false);
        player_node->setAwayDialog(dialog);
        dialog->addActionListener(player_node->getAwayListener());
        soundManager.volumeOff();
        player_node->addAfkEffect();
    }
    else
    {
        player_node->setAwayDialog(nullptr);
        soundManager.volumeRestore();
        if (chatWindow)
        {
            chatWindow->displayAwayLog();
            chatWindow->clearAwayLog();
        }
        player_node->removeAfkEffect();
    }
}

addModifier(CameraMode, cameraMode, 2,
{
    // TRANSLATORS: camera mode in status bar
    N_("(G) game camera mode"),
    // TRANSLATORS: camera mode in status bar
    N_("(F) free camera mode"),
    // TRANSLATORS: camera mode in status bar
    N_("(?) away")
})

void GameModifiers::resetModifiers()
{
    settings.moveType = 0;
    settings.crazyMoveType = config.resetIntValue("crazyMoveType");
    settings.moveToTargetType = config.resetIntValue("moveToTargetType");
    settings.followMode = config.resetIntValue("followMode");
    settings.attackWeaponType = config.resetIntValue("attackWeaponType");
    settings.attackType = config.resetIntValue("attackType");
    settings.magicAttackType = config.resetIntValue("magicAttackType");
    settings.pvpAttackType = config.resetIntValue("pvpAttackType");
    settings.quickDropCounter = config.resetIntValue("quickDropCounter");
    settings.pickUpType = config.resetIntValue("pickUpType");
    settings.mapDrawType = MapType::NORMAL;
    if (viewport)
    {
        if (settings.cameraMode)
            viewport->toggleCameraMode();
        Map *const map = viewport->getMap();
        if (map)
            map->setDrawLayersFlags(0);
    }
    settings.imitationMode = config.resetIntValue("imitationMode");
    settings.disableGameModifiers = config.resetBoolValue(
        "disableGameModifiers");

    UpdateStatusListener::distributeEvent();
}