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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "flooritem.h"
#include "client.h"
#include "graphics.h"
#include "item.h"
#include "map.h"
#include "configuration.h"
#include "gui/gui.h"
#include "gui/truetypefont.h"
#include "net/net.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
FloorItem::FloorItem(int id,
int itemId,
int x,
int y,
Map *map,
int amount,
unsigned char color):
ActorSprite(id),
mItemId(itemId),
mX(x),
mY(y),
mMap(map),
// mAlpha(1.0f),
mAmount(amount),
mPickupCount(0),
mColor(color)
{
mDropTime = cur_time;
setMap(map);
if (map)
{
// TODO: Eventually, we probably should fix all sprite offsets so that
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
mPos.x = static_cast<float>(x * map->getTileWidth() + 16);
mPos.y = static_cast<float>(y * map->getTileHeight() +
((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32));
}
else
{
mPos.x = 0;
mPos.y = 0;
}
ItemInfo info = ItemDB::get(itemId);
setupSpriteDisplay(info.getDisplay(), true, 1, info.getDyeString(mColor));
}
const ItemInfo &FloorItem::getInfo() const
{
return ItemDB::get(mItemId);
}
bool FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const
{
if (!mMap)
return false;
const int dx = 32;
const int dy = 32;
const int x = mX * mMap->getTileWidth() + offsetX;
const int y = mY * mMap->getTileHeight() + offsetY;
gcn::Font *font = 0;
const bool highl = config.getBoolValue("floorItemsHighlight");
if (highl)
{
int curTime = cur_time;
font = gui->getFont();
if (mDropTime < curTime)
{
if (curTime > mDropTime + 28 && curTime < mDropTime + 50)
{
graphics->setColor(gcn::Color(80, 200, 20, 200));
graphics->fillRectangle(gcn::Rectangle(
x, y, dx, dy));
}
else if (curTime > mDropTime + 19
&& curTime < mDropTime + 28)
{
graphics->setColor(gcn::Color(200, 80, 20,
80 + 10 * (curTime - mDropTime - 18)));
graphics->fillRectangle(gcn::Rectangle(
x, y, dx, dy));
}
else if (curTime > mDropTime && curTime < mDropTime + 20)
{
graphics->setColor(gcn::Color(20, 20, 255,
7 * (curTime - mDropTime)));
graphics->fillRectangle(gcn::Rectangle(
x, y, dx, dy));
}
}
}
const bool res = ActorSprite::draw(graphics, offsetX, offsetY);
if (highl)
{
if (font && mAmount > 1)
{
graphics->setColor(gcn::Color(255, 255, 255, 100));
font->drawString(graphics, toString(mAmount), x, y);
}
}
return res;
}
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