summaryrefslogtreecommitdiff
path: root/src/flooritem.cpp
blob: 30458b579d976f01ff3818fc819cfc4bce5b74fa (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "flooritem.h"

#include "client.h"
#include "graphics.h"
#include "item.h"
#include "map.h"
#include "configuration.h"

#include "gui/gui.h"
#include "gui/sdlfont.h"

#include "net/net.h"

#include "resources/itemdb.h"
#include "resources/iteminfo.h"

FloorItem::FloorItem(int id,
                     int itemId,
                     int x,
                     int y,
                     Map *map,
                     int amount,
                     unsigned char color):
    ActorSprite(id),
    mItemId(itemId),
    mX(x),
    mY(y),
    mMap(map),
//    mAlpha(1.0f),
    mAmount(amount),
    mPickupCount(0),
    mColor(color),
    mShowMsg(true)
{
    mDropTime = cur_time;

    setMap(map);
    if (map)
    {
        // TODO: Eventually, we probably should fix all sprite offsets so that
        //       these translations aren't necessary anymore. The sprites know
        //       best where their base point should be.
        mPos.x = static_cast<float>(x * map->getTileWidth() + 16);
        mPos.y = static_cast<float>(y * map->getTileHeight() +
                 ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32));
    }
    else
    {
        mPos.x = 0;
        mPos.y = 0;
    }

    ItemInfo info = ItemDB::get(itemId);
    setupSpriteDisplay(info.getDisplay(), true, 1,
        info.getDyeColorsString(mColor));
}

const ItemInfo &FloorItem::getInfo() const
{
    return ItemDB::get(mItemId);
}

bool FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const
{
    if (!mMap)
        return false;

    const int dx = 32;
    const int dy = 32;

    const int x = mX * mMap->getTileWidth() + offsetX;
    const int y = mY * mMap->getTileHeight() + offsetY;
    gcn::Font *font = 0;
    const bool highl = config.getBoolValue("floorItemsHighlight");

    if (highl)
    {
        int curTime = cur_time;
        font = gui->getFont();
        if (mDropTime < curTime)
        {
            if (curTime > mDropTime + 28 && curTime < mDropTime + 50)
            {
                graphics->setColor(gcn::Color(80, 200, 20, 200));
                graphics->fillRectangle(gcn::Rectangle(
                                        x, y, dx, dy));
            }
            else if (curTime > mDropTime + 19
                     && curTime < mDropTime + 28)
            {
                graphics->setColor(gcn::Color(200, 80, 20,
                    80 + 10 * (curTime - mDropTime - 18)));
                    graphics->fillRectangle(gcn::Rectangle(
                    x, y, dx, dy));
            }
            else if (curTime > mDropTime && curTime < mDropTime + 20)
            {
                graphics->setColor(gcn::Color(20, 20, 255,
                    7 * (curTime - mDropTime)));
                graphics->fillRectangle(gcn::Rectangle(
                                        x, y, dx, dy));
            }
        }
    }

    const bool res = ActorSprite::draw(graphics, offsetX, offsetY);

    if (highl)
    {
        if (font && mAmount > 1)
        {
            graphics->setColor(gcn::Color(255, 255, 255, 100));
            font->drawString(graphics, toString(mAmount), x, y);
        }
    }
    return res;
}