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/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "enums/being/attributesstrings.h"
#include "enums/simpletypes/stringdefines.h"
#include <map>
#include "debug.h"
namespace AttributesEnum
{
stringEnumStart(AttributesT)
// player attributes
strEnumDef2(Attributes, PLAYER_BASE_LEVEL, "PLAYER_LEVEL")
strEnumDef(Attributes, PLAYER_HP)
strEnumDef(Attributes, PLAYER_MAX_HP)
strEnumDef(Attributes, PLAYER_MP)
strEnumDef(Attributes, PLAYER_MAX_MP)
strEnumDef(Attributes, PLAYER_EXP)
strEnumDef(Attributes, PLAYER_EXP_NEEDED)
strEnumDef(Attributes, MONEY)
strEnumDef(Attributes, TOTAL_WEIGHT)
strEnumDef(Attributes, MAX_WEIGHT)
strEnumDef(Attributes, PLAYER_JOB)
strEnumDef(Attributes, PLAYER_STR)
strEnumDef(Attributes, PLAYER_AGI)
strEnumDef(Attributes, PLAYER_VIT)
strEnumDef(Attributes, PLAYER_INT)
strEnumDef(Attributes, PLAYER_DEX)
strEnumDef(Attributes, PLAYER_LUK)
strEnumDef(Attributes, PLAYER_SKILL_POINTS)
strEnumDef(Attributes, PLAYER_CHAR_POINTS)
strEnumDef(Attributes, PLAYER_CORR_POINTS)
strEnumDef(Attributes, PLAYER_ATTACK_DELAY)
strEnumDef(Attributes, PLAYER_ATTACK_RANGE)
strEnumDef(Attributes, PLAYER_WALK_SPEED)
strEnumDef(Attributes, PLAYER_ATTACK_SPEED)
strEnumDef(Attributes, PLAYER_KARMA)
strEnumDef(Attributes, PLAYER_MANNER)
strEnumDef(Attributes, PLAYER_CRIT)
strEnumDef(Attributes, PLAYER_FLEE)
strEnumDef(Attributes, PLAYER_HIT)
strEnumDef(Attributes, PLAYER_MDEF)
strEnumDef(Attributes, PLAYER_MATK)
strEnumDef(Attributes, PLAYER_DEF)
strEnumDef(Attributes, PLAYER_ATK)
strEnumDef(Attributes, CART_TOTAL_WEIGHT)
strEnumDef(Attributes, CART_MAX_WEIGHT)
// homunculus attributes
strEnumDef(Attributes, HOMUN_LEVEL)
strEnumDef(Attributes, HOMUN_HP)
strEnumDef(Attributes, HOMUN_MAX_HP)
strEnumDef(Attributes, HOMUN_MP)
strEnumDef(Attributes, HOMUN_MAX_MP)
strEnumDef(Attributes, HOMUN_EXP)
strEnumDef(Attributes, HOMUN_EXP_NEEDED)
strEnumDef(Attributes, HOMUN_SKILL_POINTS)
strEnumDef(Attributes, HOMUN_ATTACK_DELAY)
strEnumDef(Attributes, HOMUN_ATTACK_RANGE)
strEnumDef(Attributes, HOMUN_ATTACK_SPEED)
strEnumDef(Attributes, HOMUN_CRIT)
strEnumDef(Attributes, HOMUN_FLEE)
strEnumDef(Attributes, HOMUN_HIT)
strEnumDef(Attributes, HOMUN_MDEF)
strEnumDef(Attributes, HOMUN_MATK)
strEnumDef(Attributes, HOMUN_DEF)
strEnumDef(Attributes, HOMUN_ATK)
// mercenary attributes
strEnumDef(Attributes, MERC_LEVEL)
strEnumDef(Attributes, MERC_HP)
strEnumDef(Attributes, MERC_MAX_HP)
strEnumDef(Attributes, MERC_MP)
strEnumDef(Attributes, MERC_MAX_MP)
strEnumDef(Attributes, MERC_ATTACK_DELAY)
strEnumDef(Attributes, MERC_ATTACK_RANGE)
strEnumDef(Attributes, MERC_ATTACK_SPEED)
strEnumDef(Attributes, MERC_CRIT)
strEnumDef(Attributes, MERC_FLEE)
strEnumDef(Attributes, MERC_HIT)
strEnumDef(Attributes, MERC_MDEF)
strEnumDef(Attributes, MERC_MATK)
strEnumDef(Attributes, MERC_DEF)
strEnumDef(Attributes, MERC_ATK)
strEnumDef(Attributes, MERC_EXPIRE)
strEnumDef(Attributes, MERC_FAITH)
strEnumDef(Attributes, MERC_CALLS)
strEnumDef(Attributes, MERC_KILLS)
// elemental attributes
strEnumDef(Attributes, ELEMENTAL_HP)
strEnumDef(Attributes, ELEMENTAL_MAX_HP)
strEnumDef(Attributes, ELEMENTAL_MP)
strEnumDef(Attributes, ELEMENTAL_MAX_MP)
stringEnumEnd
} // namespace AttributesEnum
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