1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/*
* An effects manager
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
* Copyright (C) 2011-2013 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "effectmanager.h"
#include "being.h"
#include "logger.h"
#include "particle.h"
#include "soundmanager.h"
#include "debug.h"
EffectManager::EffectManager()
{
XML::Document doc("effects.xml");
const XmlNodePtr root = doc.rootNode();
if (!root || !xmlNameEqual(root, "being-effects"))
{
logger->log1("Error loading being effects file: effects.xml");
return;
}
else
{
logger->log1("Effects are now loading");
}
for_each_xml_child_node(node, root)
{
if (xmlNameEqual(node, "effect"))
{
mEffects.push_back(EffectDescription(
XML::getProperty(node, "id", -1),
XML::getProperty(node, "particle", ""),
XML::getProperty(node, "audio", ""),
XML::getProperty(node, "sprite", "")));
}
}
}
EffectManager::~EffectManager()
{
}
bool EffectManager::trigger(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return false;
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
if ((*i).id == id)
{
rValue = true;
if (!(*i).gfx.empty())
{
Particle *const selfFX = particleEngine->addEffect(
(*i).gfx, 0, 0, rotation);
being->controlParticle(selfFX);
}
if (!(*i).sfx.empty())
soundManager.playSfx((*i).sfx);
break;
}
}
return rValue;
}
Particle *EffectManager::triggerReturn(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return nullptr;
Particle *rValue = nullptr;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
if ((*i).id == id)
{
if (!(*i).gfx.empty())
{
rValue = particleEngine->addEffect(
(*i).gfx, 0, 0, rotation);
being->controlParticle(rValue);
}
if (!(*i).sfx.empty())
soundManager.playSfx((*i).sfx);
break;
}
}
return rValue;
}
bool EffectManager::trigger(const int id, const int x, const int y,
const int rotation)
{
if (!particleEngine)
return false;
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
if ((*i).id == id)
{
rValue = true;
if (!(*i).gfx.empty() && particleEngine)
particleEngine->addEffect((*i).gfx, x, y, rotation);
if (!(*i).sfx.empty())
soundManager.playSfx((*i).sfx);
break;
}
}
return rValue;
}
|