summaryrefslogtreecommitdiff
path: root/src/client.h
blob: 08bc1ecbf86e2e5ee37ee54fc648661529eb6bdd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef CLIENT_H
#define CLIENT_H

#include "configlistener.h"

#include "net/serverinfo.h"

#include <guichan/actionlistener.hpp>

#include <SDL.h>
#include <SDL_framerate.h>

#include <string>

#include <sys/time.h>

#ifdef __GNUC__
#define A_UNUSED  __attribute__ ((unused))
#else
#define A_UNUSED
#endif

class Button;
class Desktop;
class LoginData;
class Window;
class QuitDialog;

/**
 * Set the milliseconds value of a tick time.
 */
static const int MILLISECONDS_IN_A_TICK = 10;

//manaserv uses 9601
//static const short DEFAULT_PORT = 9601;
static const short DEFAULT_PORT = 6901;

extern volatile int fps;
extern volatile int tick_time;
extern volatile int cur_time;
extern bool isSafeMode;
extern int serverVersion;
extern int start_time;
extern int textures_count;

class ErrorListener : public gcn::ActionListener
{
    public:
        void action(const gcn::ActionEvent &event);
};

extern std::string errorMessage;
extern ErrorListener errorListener;
extern LoginData loginData;

/**
 * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
 */
int get_elapsed_time(int startTime);

/**
 * All client states.
 */
enum State
{
    STATE_ERROR = -1,
    STATE_START = 0,
    STATE_CHOOSE_SERVER,
    STATE_CONNECT_SERVER,
    STATE_LOGIN,
    STATE_LOGIN_ATTEMPT,
    STATE_WORLD_SELECT,           // 5
    STATE_WORLD_SELECT_ATTEMPT,
    STATE_UPDATE,
    STATE_LOAD_DATA,
    STATE_GET_CHARACTERS,
    STATE_CHAR_SELECT,            // 10
    STATE_CONNECT_GAME,
    STATE_GAME,
    STATE_CHANGE_MAP,             // Switch map-server/gameserver
    STATE_LOGIN_ERROR,
    STATE_ACCOUNTCHANGE_ERROR,    // 15
    STATE_REGISTER_PREP,
    STATE_REGISTER,
    STATE_REGISTER_ATTEMPT,
    STATE_CHANGEPASSWORD,
    STATE_CHANGEPASSWORD_ATTEMPT, // 20
    STATE_CHANGEPASSWORD_SUCCESS,
    STATE_CHANGEEMAIL,
    STATE_CHANGEEMAIL_ATTEMPT,
    STATE_CHANGEEMAIL_SUCCESS,
    STATE_UNREGISTER,             // 25
    STATE_UNREGISTER_ATTEMPT,
    STATE_UNREGISTER_SUCCESS,
    STATE_SWITCH_SERVER,
    STATE_SWITCH_LOGIN,
    STATE_SWITCH_CHARACTER,       // 30
    STATE_LOGOUT_ATTEMPT,
    STATE_WAIT,
    STATE_EXIT,
    STATE_FORCE_QUIT,
    STATE_AUTORECONNECT_SERVER = 1000
};

enum PacketTypes
{
    PACKET_CHAT = 0,
    PACKET_PICKUP = 1,
    PACKET_DROP = 2,
    PACKET_NPC_NEXT = 3,
    PACKET_NPC_TALK = 4,
    PACKET_NPC_INPUT = 5,
    PACKET_EMOTE = 6,
    PACKET_SIT = 7,
    PACKET_DIRECTION = 8,
    PACKET_ATTACK = 9,
    PACKET_SIZE
};

struct PacketLimit
{
    int lastTime;
    int timeLimit;
    int cnt;
    int cntLimit;
};

/**
 * The core part of the client. This class initializes all subsystems, runs
 * the event loop, and shuts everything down again.
 */
class Client : public ConfigListener, public gcn::ActionListener
{
public:
    /**
     * A structure holding the values of various options that can be passed
     * from the command line.
     */
    struct Options
    {
        Options():
            printHelp(false),
            printVersion(false),
            skipUpdate(false),
            chooseDefault(false),
            noOpenGL(false),
            safeMode(false),
            serverPort(0)
        {}

        bool printHelp;
        bool printVersion;
        bool skipUpdate;
        bool chooseDefault;
        bool noOpenGL;
        std::string username;
        std::string password;
        std::string character;
        std::string brandingPath;
        std::string updateHost;
        std::string dataPath;
        std::string homeDir;
        std::string logFileName;
        std::string chatLogDir;
        std::string configDir;
        std::string localDataDir;
        std::string screenshotDir;
        bool safeMode;

        std::string serverName;
        short serverPort;
    };

    Client(const Options &options);
    ~Client();

    /**
     * Provides access to the client instance.
     */
    static Client *instance()
    { return mInstance; }

    int exec();

    static void setState(State state)
    { instance()->mState = state; }

    static State getState()
    { return instance()->mState; }

    static const std::string &getPackageDirectory()
    { return instance()->mPackageDir; }

    static const std::string &getConfigDirectory()
    { return instance()->mConfigDir; }

    static const std::string &getLocalDataDirectory()
    { return instance()->mLocalDataDir; }

    static const std::string &getScreenshotDirectory()
    { return instance()->mScreenshotDir; }

    static const std::string getServerConfigDirectory();

    static const std::string getUsersDirectory();

    static const std::string getNpcsDirectory();

    static bool getIsMinimized()
    { return instance()->mIsMinimized; }

    static void setIsMinimized(bool n)
    { instance()->mIsMinimized = n; }

    static bool getInputFocused()
    { return instance()->mInputFocused; }

    static void setInputFocused(bool n)
    { instance()->mInputFocused = n; }

    static bool getMouseFocused()
    { return instance()->mMouseFocused; }

    static void setMouseFocused(bool n)
    { instance()->mMouseFocused = n; }

    static std::string getUpdatesDir()
    { return instance()->mUpdatesDir; }

    static std::string getServerName()
    { return instance()->mServerName; }

    static void setGuiAlpha(float n);

    static float getGuiAlpha();

    static void closeDialogs();

    static void setFramerate(int fpsLimit);

    static bool isTmw();

    void optionChanged(const std::string &name);

    void action(const gcn::ActionEvent &event);

    void initTradeFilter();

    void initUsersDir();

    void initPacketLimiter();

    void writePacketLimits(std::string packetLimitsName);

    static bool limitPackets(int type);

    static bool checkPackets(int type);

    PacketLimit mPacketLimits[PACKET_SIZE + 1];

private:
    void initRootDir();
    void initHomeDir();
    void initConfiguration();
    void initUpdatesDir();
    void initScreenshotDir();
    void initServerConfig(std::string serverName);

    bool copyFile(std::string &configPath, std::string &oldConfigPath);
    bool createConfig(std::string &configPath);

    void accountLogin(LoginData *data);

    void storeSafeParameters();

    static Client *mInstance;

    Options mOptions;

    std::string mPackageDir;
    std::string mConfigDir;
    std::string mLocalDataDir;
    std::string mUpdateHost;
    std::string mUpdatesDir;
    std::string mScreenshotDir;
    std::string mServerConfigDir;
    std::string mUsersDir;
    std::string mNpcsDir;
    std::string mRootDir;
    std::string mServerName;

    ServerInfo mCurrentServer;

    Window *mCurrentDialog;
    QuitDialog *mQuitDialog;
    Desktop *mDesktop;
    Button *mSetupButton;
    Button *mVideoButton;
    Button *mThemesButton;
    Button *mPerfomanceButton;

    State mState;
    State mOldState;

    SDL_Surface *mIcon;

    SDL_TimerID mLogicCounterId;
    SDL_TimerID mSecondsCounterId;

    bool mLimitFps;
    bool mConfigAutoSaved;
    bool mIsMinimized;
    bool mInputFocused;
    bool mMouseFocused;
    float mGuiAlpha;
    FPSmanager mFpsManager;
};

#endif // CLIENT_H