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/*
* The ManaPlus Client
* Copyright (C) 2012-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/target.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "gui/popups/popupmenu.h"
#include "debug.h"
namespace Actions
{
static bool setTarget(const ActorTypeT type, const AllowSort allowSort)
{
if (localPlayer)
return localPlayer->setNewTarget(type, allowSort) != nullptr;
return false;
}
impHandler0(targetPlayer)
{
return setTarget(ActorType::Player, AllowSort_true);
}
impHandler0(targetMonster)
{
return setTarget(ActorType::Monster, AllowSort_true);
}
impHandler0(targetClosestMonster)
{
return setTarget(ActorType::Monster, AllowSort_false);
}
impHandler0(targetNPC)
{
return setTarget(ActorType::Npc, AllowSort_true);
}
impHandler0(targetMercenary)
{
#ifdef EATHENA_SUPPORT
return setTarget(ActorType::Mercenary, AllowSort_true);
#else
return false;
#endif
}
impHandler0(targetSkillUnit)
{
#ifdef EATHENA_SUPPORT
return setTarget(ActorType::SkillUnit, AllowSort_true);
#else
return false;
#endif
}
impHandler0(targetPet)
{
#ifdef EATHENA_SUPPORT
return setTarget(ActorType::Pet, AllowSort_true);
#else
return false;
#endif
}
impHandler0(contextMenu)
{
if (!localPlayer)
return false;
Being *const target = localPlayer->getTarget();
if (!target)
return true;
popupMenu->showPopup(target->getPixelX(), target->getPixelY(), target);
return true;
}
} // namespace Actions
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