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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIONS_ACTIONS_H
#define ACTIONS_ACTIONS_H
#define decHandler(name) bool name(const InputEvent &event)
struct InputEvent;
namespace Actions
{
decHandler(moveUp);
decHandler(moveDown);
decHandler(moveLeft);
decHandler(moveRight);
decHandler(moveForward);
decHandler(emote);
decHandler(outfit);
decHandler(moveToPoint);
decHandler(mouseClick);
decHandler(ok);
decHandler(shortcut);
decHandler(prevSocialTab);
decHandler(nextSocialTab);
decHandler(quit);
decHandler(dropItem0);
decHandler(dropItem);
decHandler(switchQuickDrop);
decHandler(heal);
decHandler(crazyMoves);
decHandler(itenplz);
decHandler(changeCrazyMove);
decHandler(changePickupType);
decHandler(moveToTarget);
decHandler(moveToHome);
decHandler(setHome);
decHandler(changeMoveType);
decHandler(changeAttackWeaponType);
decHandler(changeAttackType);
decHandler(changeFollowMode);
decHandler(changeImitationMode);
decHandler(magicAttack);
decHandler(changeMagicAttackType);
decHandler(changePvpMode);
decHandler(changeMoveToTarget);
decHandler(copyEquippedToOutfit);
decHandler(changeGameModifier);
decHandler(changeAudio);
decHandler(away);
decHandler(camera);
decHandler(pickup);
decHandler(sit);
decHandler(changeMapMode);
decHandler(changeTrade);
decHandler(screenshot);
decHandler(ignoreInput);
decHandler(directUp);
decHandler(directDown);
decHandler(directLeft);
decHandler(directRight);
decHandler(talk);
decHandler(stopAttack);
decHandler(untarget);
decHandler(attack);
decHandler(targetAttack);
decHandler(targetPlayer);
decHandler(targetMonster);
decHandler(targetClosestMonster);
decHandler(targetNPC);
decHandler(safeVideoMode);
decHandler(stopSit);
decHandler(showKeyboard);
decHandler(showWindows);
decHandler(nextShortcutsTab);
decHandler(prevShortcutsTab);
decHandler(nextCommandsTab);
decHandler(prevCommandsTab);
decHandler(openTrade);
} // namespace Actions
#undef decHandler
#endif // ACTIONS_ACTIONS_H
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