1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
SDL_gfxBlitFunc: custom blitters (part of SDL_gfx library)
LGPL (c) A. Schiffler
*/
#ifndef _SDL_gfxBlitFunc_h
#define _SDL_gfxBlitFunc_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_video.h>
/* -------- Prototypes */
#ifdef WIN32
# ifdef DLL_EXPORT
# define SDL_GFXBLITFUNC_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_GFXBLITFUNC_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_GFXBLITFUNC_SCOPE
# define SDL_GFXBLITFUNC_SCOPE extern
#endif
SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect);
SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha(SDL_Surface * src, Uint8 a);
/* -------- Macros */
/* Define SDL macros locally as a substitute for a #include "SDL_blit.h", */
/* which doesn't work since the include file doesn't get installed. */
/* The structure passed to the low level blit functions */
typedef struct {
Uint8 *s_pixels;
int s_width;
int s_height;
int s_skip;
Uint8 *d_pixels;
int d_width;
int d_height;
int d_skip;
void *aux_data;
SDL_PixelFormat *src;
Uint8 *table;
SDL_PixelFormat *dst;
} SDL_gfxBlitInfo;
#define GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \
{ \
r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
}
#define GFX_DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \
do { \
pixel = *((Uint32 *)(buf)); \
GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \
pixel &= ~fmt->Amask; \
} while(0)
#define GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \
{ \
pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
((a<<fmt->Aloss)<<fmt->Ashift); \
}
#define GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
{ \
Uint32 pixel; \
\
GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = pixel; \
}
/* Blend the RGB values of two pixels based on a source alpha value */
#define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
do { \
dR = (((sR-dR)*(A))/255)+dR; \
dG = (((sG-dG)*(A))/255)+dG; \
dB = (((sB-dB)*(A))/255)+dB; \
} while(0)
/* This is a very useful loop for optimizing blitters */
/* 4-times unrolled loop */
#define GFX_DUFFS_LOOP4(pixel_copy_increment, width) \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
//deleted
/* --- */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_gfxBlitFunc_h */
|