1 2 3 4 5 6 7 8 9 10
#version 150 core in vec2 texturePos; in vec2 texcoord; out vec2 Texcoord; uniform vec2 screen; void main() { Texcoord = texcoord; gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0); }