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GL_EXT_direct_state_access.
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This allow in OpenGL modes copy surface into video memory
without software blitting.
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It create issues atleast in Mesa.
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For now it empty.
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For now it same with drawImage.
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By default unassigned.
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For SDL2 set attributes for context version.
For SDL1.2 in X11 create own context.
For SDL1.2 and other platforms not implimented for now.
Also try fallback if need to older context versions.
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Add some glx functions.
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It was enabled by mistake.
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