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2016-04-28Fix overload virtual warning with SDL2.Andrei Karas1-1/+1
2016-04-26Split graphicsvetexes into multiply files.Andrei Karas1-1/+1
2016-04-26Move graphicsvertexes into render/vertexes.Andrei Karas1-1/+2
2016-04-21Remove extra spaces at line ends.Andrei Karas1-2/+0
2016-04-10Add pragma for clang for disable some warnings.Andrei Karas1-0/+9
2016-03-11Fix code style.Andrei Karas3-3/+7
2016-02-08Fix compilation on windows.Andrei Karas1-1/+1
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas2-17/+17
2016-01-02Update copyrights year.Andrei Karas4-4/+4
2015-12-21Move dye related files into dye directory.Andrei Karas1-2/+3
2015-12-16Use screenshort helpers for creating screenshotsAndrei Karas1-1/+2
2015-12-01Fix compilation nacl with OpenGL (regal).Andrei Karas1-0/+4
2015-07-11Add missing checks into other files.Andrei Karas1-0/+4
2015-06-25Add missing checks into test directory.Andrei Karas2-8/+10
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+3
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-15Fix compilation warning.Andrei Karas1-3/+2
2015-05-14Remove copy constructor from ClipRect class.Andrei Karas1-0/+2
2015-05-13Add initial support for custom stack class.Andrei Karas2-0/+91
In some tests it 3 times faster in push than std::stack.
2015-05-04Fix code style.Andrei Karas1-1/+1
2015-04-24Fix code style.Andrei Karas1-2/+6
2015-04-24Update test for dye speed.Andrei Karas2-18/+10
2015-04-23Add test for dye speed.Andrei Karas2-0/+38
2015-03-17Remove useless includes from .h files.Andrei Karas2-3/+0
2015-01-01Update copyrights year.Andrei Karas4-4/+4
2014-07-16In tests compare fps * 10.Andrei Karas1-4/+4
2014-07-16Recreate config file for tests on each run.Andrei Karas1-0/+1
2014-07-16Add max texture size detection for all modes.Andrei Karas3-43/+41
2014-07-16Add support for modern OpenGL in renderers tests.Andrei Karas3-12/+68
2014-06-21Add spelling fixes by Brian Callahan.Andrei Karas1-1/+1
2014-06-20Fix code style.Andrei Karas1-3/+3
2014-06-14Add another build in fps test, unused.Andrei Karas2-0/+51
2014-06-14Fix compilation warnings.Andrei Karas1-2/+0
2014-06-14In fps tests show fps on console.Andrei Karas1-0/+2
2014-06-14fix modernoepngl drawing.Andrei Karas2-0/+37
Add simple draw test in most renders.
2014-06-13In modernopengl add calcimagerect.Andrei Karas1-0/+11
This is last function for cached draw, now modernopengl can be used for all
2014-06-13In modernopengl add support for draw cached tile vertexes.Andrei Karas1-1/+10
2014-06-13In modernopengl add support for buffered draw tile collection.Andrei Karas1-1/+3
This is first cached function implemented in modernopengl. Also add support for bind buffer attributes. Add finalize method to convert any cached data into data for GPU.
2014-06-12In modernopengl add rescaleddraw.Andrei Karas1-1/+4
Also fix drawpattern.
2014-06-12In modernopengl add draw rescaled image.Andrei Karas1-0/+2
2014-06-12Add points and lines in draw test.Andrei Karas1-0/+7
2014-06-11In modernopengl add alpha for textures.Andrei Karas1-0/+2
2014-06-10In drawtest add outline color for text.Andrei Karas1-1/+2
2014-06-10Use cliparea for texture drawing position in modernopengl.Andrei Karas1-1/+1
2014-06-10Add basic texture drawing in modernopengl.Andrei Karas1-1/+4
2014-06-08Add Modern OpenGL render type.Andrei Karas1-2/+3
Now it using normal OpenGL renderer.
2014-06-03Replace fastopengl into normalopengl in some functions.Andrei Karas2-24/+24
2014-05-31fix code style.Andrei Karas2-4/+2
2014-05-29Move many variables from client into settings.Andrei Karas2-12/+13
2014-05-28Add function for show/test draw primitives.Andrei Karas2-0/+43
2014-05-26Fix compilation warning.Andrei Karas1-1/+0