Age | Commit message (Collapse) | Author | Files | Lines |
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Same as type S for colors + alpha channel.
Example:
equipment/feet/boots.png|A:#3c3c3cff,40332d40,4d4d4dff,5e4a3d40
here colors in format RRGGBBAA.
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Can work for now only in OpenGL modes.
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Remove SDL merge method. It was very slow and unused.
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Remove debug code.
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Add groundtop collision support (not collision but special selected tiles).
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Add option to switch new/old texture format.
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