Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-12-20 | Move spritedef into sprite directory. | Andrei Karas | 1 | -159/+0 | |
2015-01-01 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2014-11-16 | Possible fix for variant attribute usage inside sprites with include tag. | Andrei Karas | 1 | -1/+1 | |
2014-05-19 | fix code style. | Andrei Karas | 1 | -2/+0 | |
2014-05-19 | Move spritedirection into separate file. | Andrei Karas | 1 | -15/+3 | |
2014-05-19 | Move spriteaction into separate file. | Andrei Karas | 1 | -40/+0 | |
2014-05-19 | Move spritedisplay into separate file. | Andrei Karas | 1 | -20/+0 | |
2014-05-19 | Move spritereference into separate file. | Andrei Karas | 1 | -18/+1 | |
2014-02-02 | Add missing const and static into resource classes. | Andrei Karas | 1 | -6/+10 | |
2014-01-16 | add missing const in xmlnode pointers. | Andrei Karas | 1 | -3/+6 | |
2014-01-01 | update copyright year in all sources. | Andrei Karas | 1 | -1/+1 | |
2013-12-18 | add restrict into spritedef. | Andrei Karas | 1 | -2/+2 | |
2013-09-28 | add const for methods return values. | Andrei Karas | 1 | -2/+2 | |
2013-09-19 | add some more consts. | Andrei Karas | 1 | -1/+2 | |
2013-09-18 | add const to other files. | Andrei Karas | 1 | -1/+1 | |
2013-07-23 | Add new sprite actions for water and sky. | Andrei Karas | 1 | -13/+26 | |
New actions: fly, swim, standsky, standwater, sitsky, sitwater, attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater For now attacksky and attackwater unused. | |||||
2013-05-28 | fix guard header part3. | Andrei Karas | 1 | -3/+3 | |
2013-04-20 | fix style in resources directory. | Andrei Karas | 1 | -1/+12 | |
2013-04-16 | improve spritedef class. | Andrei Karas | 1 | -2/+4 | |
2013-04-14 | another fixes from cpplint. | Andrei Karas | 1 | -2/+2 | |
2013-04-10 | Add option to left all per map sprites in memory if once was loaded. | Andrei Karas | 1 | -1/+1 | |
This can prevent random lags and also can use more memory. | |||||
2013-01-16 | update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2012-10-30 | Add unused warnings to other files. | Andrei Karas | 1 | -5/+6 | |
2012-10-15 | Fix compilation warnings without C++11 support. | Andrei Karas | 1 | -2/+2 | |
2012-10-10 | Delete copy constructor from other classes. | Andrei Karas | 1 | -0/+4 | |
2012-09-23 | Add missing final keywords to classes. | Andrei Karas | 1 | -3/+3 | |
2012-09-08 | Improve constructors in some classes. | Andrei Karas | 1 | -1/+2 | |
2012-09-04 | add const to more classes, | Andrei Karas | 1 | -1/+1 | |
fix other small style issues. | |||||
2012-09-04 | Add const to more classes. | Andrei Karas | 1 | -16/+19 | |
2012-06-06 | Fix some issues after auto checking. | Andrei Karas | 1 | -3/+2 | |
2012-05-31 | Add sittop sprites support. | Andrei Karas | 1 | -0/+1 | |
Add groundtop collision support (not collision but special selected tiles). | |||||
2012-03-29 | Replace vectors with strings to short names. | Andrei Karas | 1 | -3/+2 | |
2012-03-27 | Extend sequence animation tag. Allow set in attribute value any frame numbers. | Andrei Karas | 1 | -0/+7 | |
Examples what doing same: <sequence start="55" end="60" delay="75" /> <sequence value="55-60" delay="75" /> <sequence value="55,56,57,58,59,60" delay="75" /> Other examples: <sequence value="55,p,56,p,58,p,59,p,60" delay="75" /> p mean pause. | |||||
2012-02-26 | Fix incorrect last dead frame delay for old servers. | Andrei Karas | 1 | -0/+7 | |
2012-01-10 | Replace all xmlNodePtr to XmlNodePtr. | Andrei Karas | 1 | -5/+5 | |
2012-01-10 | Move libxml2 includes to xml.h | Andrei Karas | 1 | -1/+1 | |
2012-01-05 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2011-11-24 | Refactoring in spritedef after last commit. | Andrei Karas | 1 | -2/+4 | |
Add missing checks. | |||||
2011-11-24 | Remove some debug messages and old comments. | Andrei Karas | 1 | -1/+0 | |
2011-11-24 | Add ability to play different animation depend on monster hp. | Andrei Karas | 1 | -3/+9 | |
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100 | |||||
2011-09-10 | Change empty strings initializations. | Andrei Karas | 1 | -1/+1 | |
2011-09-09 | Fix first part of shadow variables/methods errors. | Andrei Karas | 1 | -3/+3 | |
2011-07-25 | Add removing palyers sprite logic depend on players direction. | Andrei Karas | 1 | -8/+8 | |
2011-07-01 | Replace some lists to vectors. | Andrei Karas | 1 | -3/+4 | |
2011-04-03 | Add spawn animation to mobs. | Andrei Karas | 1 | -0/+1 | |
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN | |||||
2011-03-16 | Add checks and fix some code style. | Andrei Karas | 1 | -1/+4 | |
2011-02-19 | Update copyrights. | Andrei Karas | 1 | -2/+3 | |
2011-01-21 | Add diagonal animations. | Andrei Karas | 1 | -0/+4 | |
New animation names: upleft, upright, downleft, downright Tested atleast at mobs. | |||||
2011-01-21 | Add floor items attribute for drawing floor items. | Andrei Karas | 1 | -0/+1 | |
2011-01-02 | Initial commit. | Andrei Karas | 1 | -0/+176 | |
This code based on mana client http://www.gitorious.org/mana/mana and my private repository. |