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path: root/src/resources/spritedef.h
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2011-11-24Refactoring in spritedef after last commit.Andrei Karas1-2/+4
Add missing checks.
2011-11-24Remove some debug messages and old comments.Andrei Karas1-1/+0
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-3/+9
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-09-10Change empty strings initializations.Andrei Karas1-1/+1
2011-09-09Fix first part of shadow variables/methods errors.Andrei Karas1-3/+3
2011-07-25Add removing palyers sprite logic depend on players direction.Andrei Karas1-8/+8
2011-07-01Replace some lists to vectors.Andrei Karas1-3/+4
2011-04-03Add spawn animation to mobs.Andrei Karas1-0/+1
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
2011-03-16Add checks and fix some code style.Andrei Karas1-1/+4
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-21Add diagonal animations.Andrei Karas1-0/+4
New animation names: upleft, upright, downleft, downright Tested atleast at mobs.
2011-01-21Add floor items attribute for drawing floor items.Andrei Karas1-0/+1
2011-01-02Initial commit.Andrei Karas1-0/+176
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.