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path: root/src/resources/openglimagehelper.cpp
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2014-10-23Changed all the "cant" by "can't", and fixed few sentences to translate.Alige1-1/+1
2014-08-03add missing consts.Andrei Karas1-1/+1
2014-07-12Add macro for checking OpenGL function is it null or not null.Andrei Karas1-2/+3
2014-07-05Fix code style.Andrei Karas1-2/+1
2014-07-02Use GL_EXT_direct_state_access in copy to texture function.Andrei Karas1-2/+2
2014-07-01Move bindtexture in openglimagehelper into separate file.Andrei Karas1-21/+27
2014-07-01Add to image helper function to copy surface into part of image.Andrei Karas1-10/+44
2014-06-28Dont fail on missing images.Andrei Karas1-1/+1
2014-06-23Dont call glTexEnvf in mobileopengl and modernopengl.Andrei Karas1-1/+2
2014-06-15Add OpenGL extension GL_ARB_invalidate_subdata.Andrei Karas1-0/+9
And use it for invalidate prepared for deletion images.
2014-06-08copy mobileopengl into modernopengl.Andrei Karas1-1/+4
2014-06-08Add Modern OpenGL render type.Andrei Karas1-0/+2
Now it using normal OpenGL renderer.
2014-06-07fix code style.Andrei Karas1-1/+1
2014-06-04Create empty OpenGL textures in batches.Andrei Karas1-6/+28
2014-05-31Fix sign on some vars.Andrei Karas1-1/+1
2014-05-25Add support for simple texture size detection.Andrei Karas1-2/+2
This test check from 1024 to max texture size reported by driver.
2014-05-19fix code style.Andrei Karas1-1/+0
2014-05-18Move dyepalatte into separate file.Andrei Karas1-0/+1
2014-04-08Fix compilation warnings.Andrei Karas1-4/+5
2014-04-07Add support for OpenGL extension GL_EXT_debug_label.Andrei Karas1-0/+8
2014-03-15fix code style.Andrei Karas1-1/+2
2014-02-02Add missing const and static into resource classes.Andrei Karas1-1/+1
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-09-30move mgl files into render directory.Andrei Karas1-1/+1
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-16remove unused includes from resources.Andrei Karas1-4/+0
2013-09-13fix code style.Andrei Karas1-0/+2
2013-09-13Fix compilation errors with different flags.Andrei Karas1-11/+0
Also fix renderer selection in build without OpenGL.
2013-09-01add SDL2 default render mode.Andrei Karas1-0/+1
in this mode SDL using own driver with hardware acceleration.
2013-09-01add renderer enum.Andrei Karas1-9/+11
2013-08-31move render classes into render dir.Andrei Karas1-3/+4
2013-08-27fix code style.Andrei Karas1-1/+1
2013-08-26add surface allocation debug code.Andrei Karas1-5/+6
2013-08-24remove unused sdl2gfx files.Andrei Karas1-1/+0
2013-08-24fix images converting and drawing issues in SDL2 and OpenGL.Andrei Karas1-1/+4
2013-08-24first part of fixes for compilation with SDL2Andrei Karas1-0/+4
2013-08-19improve a bit normal dye code.Andrei Karas1-14/+1
move dye code to methods.
2013-08-18improve OpenGL A,S dye speed.Andrei Karas1-19/+2
2013-07-25Improve a bit dye code formatting.Andrei Karas1-2/+2
2013-06-03Remove subdir SDL from SDL includes.Andrei Karas1-2/+2
2013-06-03fix SDL includes.Andrei Karas1-2/+2
2013-04-15improve imagehelper class.Andrei Karas1-10/+11
2013-04-14some more style fixes from cpplint.Andrei Karas1-1/+1
2013-02-10Improve a bit image load speed.Andrei Karas1-2/+1
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-27Fix text size if it was not power of two.Andrei Karas1-4/+7
2012-12-27Change outline function to better quality but slower.Andrei Karas1-0/+22
Also add function to create 32 bit surfaces.
2012-10-26Android compilation fixes.Andrei Karas1-0/+7
2012-10-26Add initial version of mobile OpenGL backend.Andrei Karas1-4/+17
2012-10-23Fix texture sampler settings again.Andrei Karas1-1/+1