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path: root/src/resources/monsterdb.cpp
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2013-05-03add comments for translators.Andrei Karas1-0/+1
2013-04-18add delay to action sounds.Andrei Karas1-8/+10
delay now unused.
2013-04-16improve monsterdb class.Andrei Karas1-3/+4
2013-04-14some more style fixes from cpplint.Andrei Karas1-2/+2
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-0/+3
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-08Fix code style.Andrei Karas1-1/+1
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas1-3/+6
2012-10-06Fix monster particle effects.Andrei Karas1-2/+3
2012-10-06Fix default particle effects in attacks.Andrei Karas1-1/+1
Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1)
2012-10-05Second part adding mob particle effects for attacks.Andrei Karas1-2/+8
Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira
2012-10-05first part for adding mobs particle effects.Andrei Karas1-6/+6
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
2012-10-02Fix monsters attack with particle effect.Andrei Karas1-3/+9
2012-09-23Add to monsters.xml and npcs.xml sort offset parameters.Andrei Karas1-0/+6
sortOffsetY - this value will be substracted from y position while sorting deadSortOffsetY - this value will be substracted from dead bein y position while sorting By default sortOffsetY = 0 and deadSortOffsetY = 31
2012-09-03Add const to more classes.Andrei Karas1-6/+8
2012-08-24replace defines to consts.Andrei Karas1-1/+1
2012-08-23Remove useless includes.Andrei Karas1-1/+0
2012-07-17Fix more code style and additional warnings.Andrei Karas1-1/+2
2012-05-31Add sittop sprites support.Andrei Karas1-0/+4
Add groundtop collision support (not collision but special selected tiles).
2012-02-06Use client data translation. For now language same as gui language.Andrei Karas1-1/+1
Fix some untranslated gettext lines.
2012-01-10Replace xmlStrEqual to xmlNameEqual.Andrei Karas1-6/+6
2012-01-10Replace all xmlNodePtr to XmlNodePtr.Andrei Karas1-1/+1
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-08-12Rename file names log and chatlog to correct logger and chatlogger.Andrei Karas1-1/+1
2011-06-04Cleanup part list and beinginfo.Andrei Karas1-1/+1
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-05-21Add monster walktype attribute to detect on what collisions monster can move.Andrei Karas1-6/+19
2011-05-19Enable server type selection again. Add evol server type. Now working same ↵Andrei Karas1-2/+2
as tmweathena.
2011-05-13Add more MANASERV_SUPPORT defines to disable server type checks, if manaserv ↵Andrei Karas1-0/+4
disabled. Fix some compilation warnings.
2011-05-10Dont prevent animation from players and monsters in special collisions.Andrei Karas1-2/+1
2011-05-09Impliment air and water block types.Andrei Karas1-2/+2
2011-04-03Add spawn animation to mobs.Andrei Karas1-0/+12
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
2011-03-18Fix most old style cast except manaserv and libxml2 defines.Andrei Karas1-5/+6
2011-03-16Add checks and fix some code style.Andrei Karas1-0/+3
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+199
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.