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path: root/src/resources/iteminfo.h
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2014-05-09Fix code style.Andrei Karas1-2/+9
2014-04-30Fix code style in resources.Andrei Karas1-1/+1
2014-02-02Add missing const and static into resource classes.Andrei Karas1-2/+4
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-11-16Remove unused particle-effect attributes from items.xml.Andrei Karas1-7/+0
2013-10-19fix definition in iteminfo.Andrei Karas1-1/+1
2013-10-04Add new item sound events constants.Andrei Karas1-3/+3
2013-09-30move db files into db directory.Andrei Karas1-1/+1
2013-09-28add const for methods return values.Andrei Karas1-3/+3
2013-09-20improve a bit code speed.Andrei Karas1-1/+1
2013-09-18add const to other files.Andrei Karas1-1/+1
2013-09-16remove unused includes from resources.Andrei Karas1-1/+0
2013-08-31move being related files into being dir.Andrei Karas1-1/+1
2013-07-23add support for attacksky and attackwater actions.Andrei Karas1-0/+12
2013-06-12add support for player look.Andrei Karas1-0/+2
2013-06-11add partial support for player look.Andrei Karas1-0/+5
can change look in char creation dialog, but cant render different look.
2013-05-28fix guard header part3.Andrei Karas1-3/+3
2013-05-15add item option what can prevent sell item to npc without confirmation.Andrei Karas1-0/+7
2013-04-21fix code style and some other fixes after auto checks.Andrei Karas1-1/+0
2013-04-21some other fixes from cpplint.Andrei Karas1-2/+2
2013-04-18add delay to action sounds.Andrei Karas1-13/+7
delay now unused.
2013-04-15improve iteminfo class.Andrei Karas1-2/+2
2013-04-15improve colordb class.Andrei Karas1-1/+1
2013-04-14add basic client side only support for pets.Andrei Karas1-0/+7
now pets cant move and dont have any ai. pet can be only spawn at player position if equiped item with assigned pet.
2013-04-14another fixes from cpplint.Andrei Karas1-5/+7
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-30Add support for different sounds from different weapons.Andrei Karas1-0/+2
Also fixed sounds from non local player.
2012-10-30Add unused warnings to other files.Andrei Karas1-32/+35
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-0/+10
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-09Fix some stlport issues.Andrei Karas1-1/+1
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas1-0/+7
2012-09-23Add missing final keywords to classes.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-26/+30
2012-08-29Add to replace/reorder sprites pseudo direction "died"Andrei Karas1-4/+4
It allow change sprites in dead players.
2012-08-23Remove useless includes.Andrei Karas1-1/+0
2012-07-04Add option to items.xml to set max floor item pixel offset.Andrei Karas1-0/+7
2012-05-31Add support for each hair style own palete.Andrei Karas1-1/+1
2012-04-25Improve iterators part 2.Andrei Karas1-0/+1
2012-03-29Replace vectors with strings to short names.Andrei Karas1-3/+1
2012-03-13Use per race equipment sprites.Andrei Karas1-3/+3
Example: <sprite gender="male" race="4">...</sprite>
2012-02-03Add some missing getters.Andrei Karas1-2/+3
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-08-16Add header to mumblemanager and some clean.Andrei Karas1-1/+1
2011-07-26Small optimisation in reorder sprites function.Andrei Karas1-3/+3
2011-07-25Reorders sprites now depend on player direction.Andrei Karas1-15/+11
2011-07-25Add removing palyers sprite logic depend on players direction.Andrei Karas1-22/+14
2011-05-07Fix missing initialisations.Andrei Karas1-3/+5
2011-05-01Added customizable on-hit effects for characters.Yohann Ferreira1-3/+23
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
2011-03-08Replace %color% and %Color% constants in item names/descriptions.Andrei Karas1-1/+9