summaryrefslogtreecommitdiff
path: root/src/resources/iteminfo.h
AgeCommit message (Collapse)AuthorFilesLines
2012-10-30Add unused warnings to other files.Andrei Karas1-32/+35
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-0/+10
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-09Fix some stlport issues.Andrei Karas1-1/+1
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas1-0/+7
2012-09-23Add missing final keywords to classes.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-26/+30
2012-08-29Add to replace/reorder sprites pseudo direction "died"Andrei Karas1-4/+4
It allow change sprites in dead players.
2012-08-23Remove useless includes.Andrei Karas1-1/+0
2012-07-04Add option to items.xml to set max floor item pixel offset.Andrei Karas1-0/+7
2012-05-31Add support for each hair style own palete.Andrei Karas1-1/+1
2012-04-25Improve iterators part 2.Andrei Karas1-0/+1
2012-03-29Replace vectors with strings to short names.Andrei Karas1-3/+1
2012-03-13Use per race equipment sprites.Andrei Karas1-3/+3
Example: <sprite gender="male" race="4">...</sprite>
2012-02-03Add some missing getters.Andrei Karas1-2/+3
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-08-16Add header to mumblemanager and some clean.Andrei Karas1-1/+1
2011-07-26Small optimisation in reorder sprites function.Andrei Karas1-3/+3
2011-07-25Reorders sprites now depend on player direction.Andrei Karas1-15/+11
2011-07-25Add removing palyers sprite logic depend on players direction.Andrei Karas1-22/+14
2011-05-07Fix missing initialisations.Andrei Karas1-3/+5
2011-05-01Added customizable on-hit effects for characters.Yohann Ferreira1-3/+23
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
2011-03-08Replace %color% and %Color% constants in item names/descriptions.Andrei Karas1-1/+9
2011-03-03Dehardcode item colors. Now reading all from configs.Andrei Karas1-1/+11
2011-02-27First part of implimintation item colors.Andrei Karas1-0/+4
2011-02-20Fix some code style and some errors.Andrei Karas1-1/+1
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-02-14Replace sprites functionality (need support in client data).Andrei Karas1-12/+17
2011-02-12Add items attribute what allow hide other sprites only by id.Andrei Karas1-0/+7
2011-02-12Initialise missing variable.Andrei Karas1-0/+1
2011-02-12Add support for items attribute RemoveSprite.Andrei Karas1-0/+7
Usefull for example for hiding hair if equiped helmet.
2011-01-15Fix code style, apply some fixes after checking with cppcheck from git.Andrei Karas1-2/+2
2011-01-04Add draw filter (incomplete)Andrei Karas1-3/+3
2011-01-03Impliment base items tags. And show this tags in inventory.Andrei Karas1-2/+9
2011-01-02Initial commit.Andrei Karas1-0/+242
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.