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path: root/src/resources/beinginfo.cpp
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2017-08-21Remove useless else.Andrei Karas1-3/+2
2017-08-07Adjust default missile particle lifetime.Andrei Karas1-1/+1
2017-08-07Add additional attributes to missile particle in attacks.Andrei Karas1-4/+19
2017-07-14Replace std::vector into macro STD_VECTOR.Andrei Karas1-1/+1
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
2017-06-30Remove extra includes from headers.Andrei Karas1-0/+1
2017-06-21Remove extra "sfx/" in sound files path and assert about this.Andrei Karas1-1/+1
2017-06-20Move itemcolordata into separate file.Andrei Karas1-1/+1
2017-06-07Fix clang-tidy check readability-implicit-bool-cast.Andrei Karas1-4/+4
2017-01-31Load currency names for each npc from npcs.xml.Andrei Karas1-0/+1
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-08-07Add monster wall collision type.Andrei Karas1-3/+4
2016-04-18Add into being dbs, shared attribute "quickActionEffect".Andrei Karas1-0/+1
For now unused.
2016-03-10Add support for change text in pet menu item "Return to egg".Andrei Karas1-0/+9
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-20Move spritereference.h into sprite directory.Andrei Karas1-1/+2
2015-12-20Move spriteaction.h into const directory.Andrei Karas1-1/+2
2015-11-14Fix attack sprite actions. Add ride attack action.Andrei Karas1-4/+15
2015-10-15Remove CHARACTER and MONSTER block mask and block type because it unused.Andrei Karas1-3/+1
2015-10-13Add npc attribute what allow or prevent removing npc after out of sight.Andrei Karas1-1/+2
New npc attribute: allowDelete
2015-08-16Add strong typed int for item color.Andrei Karas1-2/+2
2015-06-29Move blockmask.h into enums directory.Andrei Karas1-2/+2
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-1/+1
2015-05-29Add strong typed int type BeingId.Andrei Karas1-1/+1
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-12-19Fix code style.Andrei Karas1-3/+6
2014-12-10Add default npc menu items if missing in configuration.Andrei Karas1-0/+5
2014-12-09load npc menu.Andrei Karas1-0/+5
2014-08-05Rename walkMask into blockWalkMask.Andrei Karas1-3/+3
2014-08-03Fix some casts.Andrei Karas1-1/+1
2014-07-13Fix code style.Andrei Karas1-1/+1
2014-05-19fix code style.Andrei Karas1-0/+2
2014-05-19Move spriteaction into separate file.Andrei Karas1-0/+1
2014-05-19Move spritereference into separate file.Andrei Karas1-0/+1
2014-05-19Move itemsoundevent into separate file.Andrei Karas1-2/+2
2014-05-18Move attack into separate file.Andrei Karas1-0/+2
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-5/+5
2014-05-12Fix code styleAndrei Karas1-1/+1
2014-05-11Move blockmask into separate file.Andrei Karas1-3/+3
2014-05-11Move blocktype into separate file.Andrei Karas1-1/+3
2014-05-01Add missing const.Andrei Karas1-3/+6
2014-03-28simplify variables cleanup.Andrei Karas1-4/+3
2014-01-20add attack action for pets.Andrei Karas1-0/+3
New pets db attributes: attackOffsetX attackOffsetY attaclDirectionType
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-31add pet direction type if owner dead.Andrei Karas1-0/+1
New pet db attribute: deadDirectionType
2013-12-31add pet offset if owner is dead.Andrei Karas1-0/+2
New pet db attributes: deadOffsetX, deadOffsetY
2013-12-31add pet offset if owner is moving.Andrei Karas1-0/+2
New pet db attributes: moveOffsetX, moveOffsetY
2013-12-25add support for pet sit direction logic.Andrei Karas1-0/+3
New pet db attribute: sitDirectionType It can be set same values like in directionType.
2013-12-25add support for pet offsets if owner is sitting.Andrei Karas1-0/+2
2013-12-24add support for warp pets if distance very long.Andrei Karas1-0/+1
New pet db option: warpDistance