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path: root/src/resources/action.h
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2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-20Move spritedirection into enums directory.Andrei Karas1-1/+1
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-08-03Fix some casts.Andrei Karas1-1/+1
2014-05-19fix code style.Andrei Karas1-1/+1
2014-05-19Move spritedirection into separate file.Andrei Karas1-2/+2
2014-05-08Fix code style in resources.Andrei Karas1-2/+4
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-19add noexcept into action.Andrei Karas1-6/+8
2013-09-28add const for methods return values.Andrei Karas1-1/+1
2013-05-28fix guard header part3.Andrei Karas1-3/+3
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-30Add unused warnings to other files.Andrei Karas1-2/+2
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-10Delete copy constructor from other classes.Andrei Karas1-0/+2
2012-09-24Fix compilation errors.Andrei Karas1-1/+2
2012-09-23Add missing final keywords to classes.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-3/+3
2012-08-23Remove useless includes.Andrei Karas1-2/+0
2012-02-26Fix incorrect last dead frame delay for old servers.Andrei Karas1-1/+5
2012-02-03Add some missing getters.Andrei Karas1-1/+1
2012-01-10Move libxml2 includes to xml.hAndrei Karas1-1/+1
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+7
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+51
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.