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path: root/src/resources/action.cpp
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2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-05-19fix code style.Andrei Karas1-1/+2
2014-05-19Move spritedirection into separate file.Andrei Karas1-7/+8
2014-05-08Fix code style in resources.Andrei Karas1-3/+2
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-19add noexcept into action.Andrei Karas1-4/+5
2013-09-28add const for methods return values.Andrei Karas1-1/+1
2013-04-20fix style in resources directory.Andrei Karas1-0/+1
2013-01-20Last part with FOR_EACH changes.Andrei Karas1-2/+1
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-3/+3
2012-04-25Improve iterators part 2.Andrei Karas1-3/+2
2012-02-26Fix incorrect last dead frame delay for old servers.Andrei Karas1-0/+13
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-1/+2
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-07Fix some warnings under gcc 4.7.Andrei Karas1-1/+1
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-28Fix code style and some new compilation warnings.Andrei Karas1-1/+6
2011-01-21Add diagonal animations.Andrei Karas1-3/+13
New animation names: upleft, upright, downleft, downright Tested atleast at mobs.
2011-01-02Initial commit.Andrei Karas1-0/+52
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.