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path: root/src/render/shaders
AgeCommit message (Expand)AuthorFilesLines
2016-05-29Fix code style.Andrei Karas1-2/+0
2016-05-26Move shader load function from resourcemanager into separate file.Andrei Karas1-2/+4
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-1/+1
2016-04-30Disable noexcept for clang and old gcc versions.Andrei Karas2-2/+2
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-2/+2
2016-01-06Add noexcept into shaders.Andrei Karas2-2/+2
2016-01-02Update copyrights year.Andrei Karas6-6/+6
2015-12-20Fix regal and nacl conflict in headers.Andrei Karas2-2/+2
2015-12-20Move OpenGL functions related files into opengl directory.Andrei Karas3-5/+5
2015-12-11Add nacl gl init and nacl defines and includes in most files.Andrei Karas2-0/+6
2015-12-10Add function for load OpenGL ES 2 shaders.Andrei Karas2-4/+20
2015-08-22Use resource manager as global variable.Andrei Karas1-3/+2
2015-01-01Update copyrights year.Andrei Karas6-6/+6
2014-08-03Fix some casts.Andrei Karas1-2/+2
2014-06-21Validate shader program after compilation.Andrei Karas1-1/+9
2014-06-20Fix code style.Andrei Karas6-11/+14
2014-06-12Use only one shader program for all drawing.Andrei Karas2-8/+0
2014-06-10Add basic texture drawing in modernopengl.Andrei Karas2-0/+9
2014-06-09Add basic shaders in modernopengl.Andrei Karas1-0/+3
2014-06-08Add simple shader creation.Andrei Karas2-0/+9
2014-06-08Add frag color variable in shared program creation.Andrei Karas1-0/+1
2014-06-08Add shaderprogram class.Andrei Karas5-1/+157
2014-06-08Add ShaderManager and Shader class.Andrei Karas4-0/+185